So I guess this is about the game logic written in QuakeC? If so, they are free to license and distribute it as they see fit.
(Unless it was based on GPL'ed QC, but that seems unlikely).
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Originally posted by Hamish Wilson View Post
Originally posted by BlenderNationThe game has never been released under GPL. It?s released under proprietary license, which refers to CC and GPL (engine is GNU GPL v2, art assets ? CC-BY-NC-SA 3.0).Steel Storm Episode I is a shooting game which its arts were done in GIMP and Blender. Kot-in-Action Creative Artel developed this game for Windows, Mac, and GNU/Linux and the game is released under…
I do not know if that clarifies everything though...
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Originally posted by FreeGamerSteel Storm is based on the GPL engine Darkplaces, and its media license is even "almost" FOSS too with the CC-BY-NC-SA license. This makes it possible to use its engine enhancements (like a in-game editor, a really nice menu system, etc) also in other open-source games!
I think this is actually not a bad compromise between trying to cover some expenses and still making open-source games, and that commercial efforts are not strictly incompatible with FOSS game development can be discussed here) It would be cool though, if they would consider a "ransom" design also, i.e. that the game becomes completely FOSS after a certain sum of sales has been reached.Wait... isn't this Free Gamer? Why do you have a commercial game on your blog about free games? Well... because it is free, just not as in ...
Originally posted by BlenderNationThe game has never been released under GPL. It?s released under proprietary license, which refers to CC and GPL (engine is GNU GPL v2, art assets ? CC-BY-NC-SA 3.0).Steel Storm Episode I is a shooting game which its arts were done in GIMP and Blender. Kot-in-Action Creative Artel developed this game for Windows, Mac, and GNU/Linux and the game is released under…
I do not know if that clarifies everything though...
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Originally posted by AnonymousCoward View PostWhat you describe here is the LGPL. The GPL requires you to also release the code that links to the GPL'd code under a GPL compatible license. In this case this means that not only the engine source code but also the game source code must be released under a GPL compatible license.
Sure the game data can be proprietary. But the makers of Steel Storm have also not released the game source code and are in direct violation of the GPL.
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There have been games going the other way too, Urban Terror went from being on ioq3 to a proprietary license for Tech3 just to keep their future secret sauce.
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Originally posted by whizse View PostCare to elaborate? I got source code when I bought the game,
but I'm not sure if anything is missing?
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Originally posted by AnonymousCoward View PostSure the game data can be proprietary. But the makers of Steel Storm have also not released the game source code and are in direct violation of the GPL.
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Originally posted by Hamish Wilson View PostThere is nothing preventing anyone building a commercial game based on id Software's released engines, you just have to keep the engine code that you build on under the GPL.
For example, Steel Storm is a commercial game based of the DarkPlaces engine. You can not keep the engine code proprietary, but your game data can still be proprietary if you so choose
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Originally posted by Hamish Wilson View PostThere is nothing preventing anyone building a commercial game based on id Software's released engines, you just have to keep the engine code that you build on under the GPL. For example, Steel Storm is a commercial game based of the DarkPlaces engine. You can not keep the engine code proprietary, but your game data can still be proprietary if you so choose. If you hope to sell any games based off older id Software engine code anyway, one would hope it would be the gameplay and not the engine or graphics you were betting your money on anyway, as it would be quite difficult to compete with larger scale projects on those grounds anyway.
And besides, even if the game was fully free, there is nothing stopping you from selling it as a commercial project even then. The GPL does not place any restrictions on sales or resale's of programs licensed under it.
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Originally posted by doctoren View PostOn another note it's cool that id continues to open source there old engines even though I personally would rather spend time hacking some of the alternatives which allowes for commercial use.
And besides, even if the game was fully free, there is nothing stopping you from selling it as a commercial project even then. The GPL does not place any restrictions on sales or resale's of programs licensed under it.
Originally posted by gbudny View PostNo, it is impossible, because we will still need Brink, Prey 2 and Wolfenstein source code.
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