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Rage Linux Port Is Not Likely Until 2012

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  • curaga
    replied
    The story sucks though. And the characters are entirely unbelievable.

    Hey, does this mean Life(tm) is an id game?

    Leave a comment:


  • Setlec
    replied
    you forgot raycasting, much more complicated physics engine true AI with some bots... Openworld as default!

    Leave a comment:


  • RealNC
    replied
    Originally posted by V!NCENT View Post
    If you can't play Rage because you can't handle the visual information than you need to get your brain checked (I mean, how do you cope with real life, or are you so autistic that you need to rest every two hours or so in a small room?). It's not id's fault people suck at thinking and gaming.
    Hey, real life runs with 500FPS and 5000DPI. And I suspect it uses a voxel engine. Makes shooting at people very easy ^_^

    Leave a comment:


  • V!NCENT
    replied
    Just wait for the patches to roll in. Carmack has been ranting about fake OpenGL functionality in drivers for ages and since OpenGL is so underapreciated in games, this shit just happens. It will get fixed in two months. And if your computer can't handle the texture speed with 64bit Windows (or compatible) adn texture cache on large, than your computer is seriously outdated.

    If you can't play Rage because you can't handle the visual information than you need to get your brain checked (I mean, how do you cope with real life, or are you so autistic that you need to rest every two hours or so in a small room?). It's not id's fault people suck at thinking and gaming.

    Leave a comment:


  • Setlec
    replied
    that's a big bollocks!

    Complete bollocks.
    http://twitter.com/#!/DCDeacon/status/1 ... 2731599872


    Re: DOOM 4 rumor, games are done when they are done and no title under development at id has been postponed ? indefinitely or otherwise.
    http://twitter.com/#!/DCDeacon/status/1 ... 7755635712

    Leave a comment:


  • Desti
    replied
    id is mostly dead now. http://kotaku.com/5851953/doom-4-ind...ointing-launch

    Leave a comment:


  • deanjo
    replied
    Originally posted by RealNC View Post
    I get shot at by bandits and have no freaking clue where they're shooting from since I can't see them in all that visual mess.
    No, no, no, you can't hit them because they are ninja mutants.

    Leave a comment:


  • RealNC
    replied
    John Carmack posted this on Twitter:

    "We have a bicubic-upsample+detail texture option for the next PC patch that will help alleviate the blurry textures in Rage."

    Rage's game world to me is a confusing mess of too many different textures. I get shot at by bandits and have no freaking clue where they're shooting from since I can't see them in all that visual mess. Making textures "sharper" by upscaling isn't going to improve things in this regard.

    Leave a comment:


  • RealNC
    replied
    I installed the drivers. The game is now playable. Previously it would freeze every few seconds. Speed isn't that great though; previously, between the freezes, it would give me 60FPS. Now it's about 30-40.

    We'll see how it runs with the new i5 2500K system I'm expecting for next week.

    Leave a comment:


  • jcgeny
    replied
    Originally posted by RealNC View Post
    You should have linked to the actual web page, not the direct download :-/

    http://support.amd.com/us/kbarticles...eDriverV3.aspx
    links come from Rage3D http://www.rage3d.com/board/showthread.php?t=33982817
    where they wrote : "They are not officially posted yet on AMD's site so no idea what new changes."

    by the way , this new driver is not that good and i found a good change to do to make t3xtures look good .
    the trick is to add "+s_streamBufferSizeK 128" after rage.exe .
    by default the value is 42 . i did not check if 256 gives better results yet as 128 is quite nice .

    i tried to change some others cvars but no success

    cm_memoryMap "0"
    cm_backFaceCull "0"
    fc_maxCacheMemoryMB "96"

    the 2 first to 1 and the last to 4096 but no luck

    Leave a comment:

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