Originally posted by allquixotic
View Post
Announcement
Collapse
No announcement yet.
id Software's Rage May Not Be Coming To Linux Soon
Collapse
X
-
-
Originally posted by downer View PostThis is kinda getting off track about idTech5, but Prey, Quake 4, and ET:QW were also heavily modified idTech4 and not done by id and also all done by different studios and all on Linux. Therefore, I don't buy the idea "id didn't make it so it's okay if an idTech4 powered game is not on Linux" idea. That seems more like what free independent mod makers might do, and not a licensee spending millions over several years can do.
I originally meant to say that since Linux has seemed to remain small since 2007 around the time ET:QW was released, that buying large titles to play on Linux has also seemed to have lost steam.
Comment
-
Originally posted by Setlec View PostHold on mate ETQW was developed by SD but id did have their hands in it due to John Carmack making megatexture for it and ttimo ported the game to linux (he also ported quake 4)! Wolfenstein had its rendering engine modified to natively support DirectX, it's obvious that a linux or mac would not see the light!
I don't mean to lean so hard on id, and look forward to playing Rage.
Comment
-
Originally posted by Setlec View PostWolfenstein had its rendering engine modified to natively support DirectX, it's obvious that a linux or mac would not see the light!Last edited by smoke.tetsu; 10 August 2011, 02:30 PM.
Comment
-
Originally posted by smoke.tetsu View PostIs that a fact? It performs so well in WINE I could almost swear it's OpenGL. Either way that wouldn't have been a problem technically for porting houses they have libraries specifically for the purpose of Direct3D to OpenGL conversion. Many ported games actually use this including Valve's ports for Mac. All UE3 ports use them as well and Ryan Gordon also has mojoshader which is a Direct3D bytecode translator that he uses in his ports. So yeah, Direct3D is not a problem technically speaking.Wolfenstein
Official website: www.wolfenstein.com
Latest version: 1.1
Single player and Multiplayer are two seperate branches
Single player - evolved from Quake 4 branch.
OpenGL renderer replaced with Directx 9 deferred renderer.
File streaming system labeled 'Streamtech' using stream packs.
UI using Scaleform GFX
Physics handled by Havok
Multi player - evolved from ETQW branch.
Can use MD5r models of single player format.
As for UE3 it's a Dx designed engine while the previous version had opengl and dx support. Although UE3 only use opengl for mac and ios, I've yet to see a game using this engine on linux as a client and not a BS server! it's just like source engine linux support for game server and no client support.
Comment
-
I know for a fact that all UE3 titles that have come to the Mac so far and pretty much all upcoming ones use Direct3D to OpenGL compatibility layers same thing with Source Engine games. Nowadays it seems that it's easier for porting studios\developers to implement those for engines that where originally made to run via Direct3D than to totally rewrite their renderers to OpenGL so if they did get around to porting Wolfenstein (2009) to the Mac and Linux I'd pretty much guarantee that they would use a compatibility layer there too. That type of software also exists for Linux too I mean.... WINE does it as one of its functions (on linux and mac). So yeah the end result is those games use OpenGL but again Direct3D is not an issue or a roadblock. But yeah no UE3 or Source title has made it to Linux yet.
The only thing I wasn't clear on was what Wolfenstein (2009) used.Last edited by smoke.tetsu; 10 August 2011, 06:22 PM.
Comment
Comment