Unigine OilRush Moves A Bit Further Along
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It would be even more logical to get rid of the "cd bin", as "." is not in the LD_LIBRARY_PATH. The "./" before "bin" in the LD_LIBRARY_PATH and elsewhere is useless too until you really want to execute a file in the current dir, but not for relative paths.
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Ok, I installed the game using the Unigine installer (before I had it installed using an ebuild as I'm using Gentoo) and now I understand your problem. You're complaining about the launcher, not the game itself, as indeed when I run the launcher I get:
Code:Cannot mix incompatible Qt library (version 0x40703) with this library (version 0x40702) ./launcher_x64.sh: line 5: 3909 Aborted ./launcher_x64 -config ./../data/launcher/launcher.xml
Code:--- launcher_x64.sh.orig 2011-06-11 19:08:11.000000000 +0300 +++ launcher_x64.sh 2011-06-11 19:11:05.000000000 +0300 @@ -1,5 +1,4 @@ #!/bin/sh export LD_LIBRARY_PATH=./bin:$LD_LIBRARY_PATH unset LIBGL_ALWAYS_INDIRECT -cd bin -./launcher_x64 -config ./../data/launcher/launcher.xml +bin/OilRush_x64d -data_path ../ -engine_config ../oilrush.cfg
Code:--- launcher_x64.sh.orig 2011-06-11 19:08:11.000000000 +0300 +++ launcher_x64.sh 2011-06-11 19:25:41.000000000 +0300 @@ -1,5 +1,6 @@ #!/bin/sh export LD_LIBRARY_PATH=./bin:$LD_LIBRARY_PATH +unset QT_PLUGIN_PATH unset LIBGL_ALWAYS_INDIRECT cd bin ./launcher_x64 -config ./../data/launcher/launcher.xml
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BTW, oilrush has a native 64bit version so it's not a problem with 32bit libs:
file /opt/oilrush/bin/oilrush
/opt/oilrush/bin/oilrush: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), dynamically linked (uses shared libs), for GNU/Linux 2.6.18, stripped
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Originally posted by Qaridariumi try out my oil-rush license and the game don't start.
error message: "Cannot mix incompatible Qt library (version 0x1040702) with this library (version 0x40702)
Aborted
"
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Nobody gave me a free account for this game but usually you just need to delete libs which are installed in your system already. This is very easy on a 32 bit system as you can just do in the dir with the libs:
Code:for x in *; do dpkg -S $x && rm -vf $x; done
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Originally posted by Dr.Diesel View PostWonder if this requires Nvidia/AMD to run, i'm getting this error on my SNB box:
[...]
EDIT:
Yup, requirements says it does.. Bummer.
I'm guessing that it should run on i965, and if not, file a bug:
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@Dr.Diesel
Did you manually update oss drivers and started the 32 bit binary on a 64 bit system? Maybe install libopenal1 globally too as it is missing.
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No mention of the mesa drivers?
Well Michael, if you want to get your readers more interested in this game you should also mention that it now runs on the opens source drivers (at least on r600g with linux 2.6.39, latest mesa from git compiled with floating point textures support and libtxc_dxtn installed). The frame rate is not yet playable, at least not on my Radeon HD 3650, but it starts and is rendered correctly. The same goes for the Unigine benchmarks, of course.
It would be nice to see a benchmark of oilrush on various ATI and maybe Nvidia cards if noveau works as well, to see if any can reach at least 30 fps.
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Originally posted by lukem33p View PostI absolutely hate managing non-prepackaged programs. Does this have an .rpm (upon purchase) yet?
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I pre-ordered and do like the game, am a bit sad about the low numbers but also have to say there is very little news about it out there. bluesnews is still one of my favorite game news sites and it has 3 entries: sept 1, dec 19 and may 4. Other games in beta who release these sort of builds are listed on it each time.... they got to promote it more in the main stream ?
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