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Shadowground: Survivor works fine.
Trine has a lighting bug, but works. There are hacks/patches you can apply to make it render properly, but a proper fix is on the way: https://bugs.freedesktop.org/show_bug.cgi?id=36236
Shadowground has some lighting problems in the menu, so you can't launch the game. It's probably the same bug as with Trine.
hey i do have the exact same bugs i hope they fix it for the radeon driver.
i'm really sick about the catalyst driver on linux...
Ok, so I bought it (from Linux, which shouldn't be a surprise since I only run linux ), a little above the average Linux buying price.
Trine won't run at all, and the two Shadowgrounds are downloading but I have little hope. It doesn' matter too much, it's a matter of time. I am running Kubuntu 11.04. Catalyst installs but fails to start, and the Radeon driver works great but the games are a no go. I am not willing to install xorg-edgers, so I guess my best chance is to wait for either the fixes to be ported to the Kubuntu Natty stack, or just try fglrx in their next release.
Anyways, I got to donate some money to worth charities and pay for DRM free, Linux compatible games, so it's still a good day
If anyone has pointers to workarounds though, it would be appreciated.
I've noted some small lamentations on Phoronix about how this bundle has generated disappointing sales. My question is "has it?" At the time of this writing, the Frozenbyte bundle has netted near to $800,000.00. I would hardly call this disappointing, and apparently Frozenbyte would agree as they have opened the source code for viewing.
Think about it. Essentially Frozenbyte has released three Linux games with the promise of a fourth (when and if it ever gets finished) and a cancelled lump that was never going to make them any money in the first place. The rough average each studio participating in the previous two bundles received was around $250K, give or take a few percentage points.
Frozenbyte has raked in about this per-game amount for the three Linux games in this bundle. That's not what I would call disappointing. It's about par for the course. And when you figure two of those three games (I think that's right), were already ported to Linux some time ago. Most reports I've seen were saying that they had already bought the Shadowgrounds games before they were offered in this bundle. That leaves Trine as the standout new game.
The way I add things up, that means Frozenbyte just cleared ~ $800,000.00 in two weeks for one new game bundled with two older ones past their expiration date, one cancelled game (read: developer trash) that didn't even meet the specifications of the bundle as I understood them, and a piece of promiseware.
How is this not a RAGING success?
(And for what it's worth, my back-of-the-envelope calculations tell me that about 8% of all sales were for Linux. )
Really? I was hoping I could compile a 64-bit version of Shadowgrounds. Oh welll.
If it was as simple as just compiling on 64-bit I would have done it myself. The game was originally written for win32 only and does stupid shit like directly loading binary files into data structures. It's going to take a significant amount of work to make it compile on 64-bit.