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Originally posted by turol View PostCrash location is not inside the game binary but possibly your graphics driver. Mesa driver is not officially supported and has not been tested.
Many indies were broken on free drivers, and then worked soon afterwards, such as Amnesia.
I'm looking forward to playing the games from the bundle on open drivers in any case! I got the first bundle, missed the second one by mistake, but I'll be getting the third one to support the developers.
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Originally posted by dcc24 View PostI've just downloaded Trine 32 bit from the bundle, and it crashes with the following:
Code:Got signal 11 at (nil) from 0xb56c1dfb ./trine-bin32[0x8078188] [0xb77f840c] ./lib32/libxcb.so.1(xcb_send_request+0x3b)[0xb56c1dfb] /usr/lib/libxcb-glx.so.0(xcb_glx_query_version+0x61)[0xb56d8701] /usr/lib/libGL.so.1(+0x1b3e0)[0xb6cc23e0] Aborted
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I'm having problems with both Trine and Shadowgrounds. Trine, with sound enabled crashes a tiny way into the loading screen and prints this to the CL:
ALSA lib pcm_pulse.c:725_snd_pcm_pulse_open) Unknown field hint
Got signal 11 at (nil) from (nil)
./trine-bin32[0x8078188]
[0xa2140c]
Aborted (core dumped)
With sound disabled (in the Advanced options), it get (almost?) all of the way through then crashes with this:
ALSA lib pcm_pulse.c:725_snd_pcm_pulse_open) Unknown field hint
Got signal 11 at (nil) from 0x81629be
Aborted (core dumped)
Shadowgrounds works with sound disabled, but enabling it results in an immediate crash and similar error to the previous one:
ALSA lib pcm_pulse.c:725_snd_pcm_pulse_open) Unknown field hint
Got signal 11 at (nil) from (nil)
Any ideas?
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The three main game from this pack crash:
64BIT :
Got signal 11 at (nil) from (nil)
./trine-bin64[0x433c98]
/lib/libpthread.so.0(+0xfbd0)[0x7f6e96358bd0]
Aborted
32BIT :
Got signal 11 at (nil) from 0xf587fdfb
./trine-bin64[0x8078188]
[0xf7798410]
./lib32/libxcb.so.1(xcb_send_request+0x3b)[0xf587fdfb]
./lib32/libxcb-glx.so.0(xcb_glx_query_version+0x61)[0xf5530391]
//usr/lib32/opengl/xorg-x11/lib/libGL.so.1(+0x1d399)[0xf6c55399]
//usr/lib32/opengl/xorg-x11/lib/libGL.so.1(+0x1a54a)[0xf6c5254a]
//usr/lib32/opengl/xorg-x11/lib/libGL.so.1(glXChooseVisual+0x36)[0xf6c53656]
./lib32/libSDL-1.2.so.0(+0x3ecbc)[0xf749fcbc]
./lib32/libSDL-1.2.so.0(+0x44602)[0xf74a5602]
./lib32/libSDL-1.2.so.0(SDL_SetVideoMode+0x1f1)[0xf7492a01]
./trine-bin64[0x813ac28]
./trine-bin64[0x81bb61b]
./trine-bin64[0x8390a6b]
/lib32/libc.so.6(__libc_start_main+0xf3)[0xf5ffd0f3]
Aborted
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I bought the first humble bundle and afaik the source code was released for all games in that package which is great on two counts:
1. It allows for the making of community mods, which can give the buyer further enjoyment out of the games.
2. It allows for porting to platforms not supported by the official release.
Now given that the source code is released through GPL, but that the graphics/sound remains proprietary it means that there's no major drawback for the game creators to release the source. In order to have the full game experience you still have to buy the game, only that you as the customer are given a better product since having the source code opens up possibilities (aforementioned porting and mods).
I don't know if the latter bundles also released source but I'm hoping that many of the games within them did.
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Originally posted by turol View PostCrash location is not inside the game binary but possibly your graphics driver. Mesa driver is not officially supported and has not been tested. Can you install proprietary ATI driver?
Please provide your opengl extensions string from glxinfo.
Turo Lamminen
Alternative Games
Code:OpenGL extensions: GL_ARB_copy_buffer, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_half_float_vertex, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_shader_objects, GL_ARB_shader_stencil_export, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_swizzle, GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture3D, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_swizzle, GL_EXT_vertex_array_bgra, GL_EXT_vertex_array, GL_OES_EGL_image, GL_OES_read_format, GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_ATI_blend_equation_separate, GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_window_pos, GL_NV_blend_square, GL_NV_depth_clamp, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
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Originally posted by sobkas View PostI had similar problem with 32bit version of Trine.
You might want to move somewhere else two libraries from lib32 folder(game):
libX11.so.6
libxcb.so.1
This should fix your problem(if you have proper 32bit environment).
Apparently there are some incompatibilities between libraries bundled with games(including shadowgrounds and survivor) and system ones:
Of course, I'm only speculating.
Code:Got signal 11 at (nil) from (nil) ./trine-bin32[0x8078188] [0xb77b240c] Aborted
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Originally posted by smitty3268 View PostIf using the system libxcb doesn't fix it, you should install the symbols for mesa so you can see what function is crashing, and file a bug report to mesa. I'd say your chances of getting a fix are reasonably high since r600g is under quite a bit of development.
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