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Wine's Shader Compiler Now Handles... Reflections

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  • pvtcupcakes
    replied
    What kind of reflection are we talking about here?

    Mirrors or Reflection in computer programming.

    Leave a comment:


  • crazycheese
    replied
    Yes Linux is good for games, especially thanks to WINE. Don't you know? This is where people flee when bashed by "professionals" assigning linux to server, or when they are tired of windows, tired of viruses, tired of companies not releasing linux native version.

    In fact, and sadly, AMD graphics card linux users make some portion in windows gaming segment.

    And they do not need .net, it seems .net actually started to walk here on his own in form of Miguel.

    Whats left,.. visual basic?

    Leave a comment:


  • Temar
    replied
    Originally posted by droidhacker View Post
    Am I the only one who things that the wine developers have their priorities screwed up? How about making it actually run real useful and necessary software before messing with implementation of pointless graphical features that nobody really needs?
    I guess it's because their userbase mostly votes for games:

    http://appdb.winehq.org/votestats.php

    Leave a comment:


  • droidhacker
    replied
    Am I the only one who things that the wine developers have their priorities screwed up? How about making it actually run real useful and necessary software before messing with implementation of pointless graphical features that nobody really needs?

    Leave a comment:


  • XapaJIaMnu
    replied
    ...

    Phoronix, please, you're missing the most important feature of this wine.
    It can now use natively sRGB textures (if the driver supports it) which means, that games using sRGB textures are not going to be disproportionally slow but would run just as good as in Windows.

    Leave a comment:

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