Dumb argument
I HATE this argument. People who spout this argument on forums always make it sound as if the software vendor in question would have to support every distribution ever created. Nobody complains that companies don't support running games on Windows Server 2003, or 2008 or whatever they're up to now.
I wish there were a way we could see what the statistical distribution of linux distributions is among desktop users. I'm pretty certain that such stats would show that there's really only 2 distros that software vendors have to worry about: Ubuntu and Fedora. They only support a few past releases, and there's 64-bit and 32-bit versions. That's it. And it's all the same damn software!
How many versions of windows are there? Windows 7, Vista, XP. I won't count the others, since they aren't supported. They each have 64-bit and 32-bit versions. How many different versions of Mac OS X? I'm too lazy to look it up on Wikipedia, but there's a bunch, and there's the extra complication of having to worry about ppc and x86.
The point of all this is, the situation isn't really that different on other platforms either. I think vendors just like to cite the "fragmentation" of Linux as an excuse to not spend money on porting because they mistakenly think that there's no user base on Linux. These are arguments that may have been valid 10 or even 5 years ago, but I think it's damn time that companies take notice of the fact that the winds are changing.
One of the big problems with Linux, and this is from other game developers too, is the problem of targeting a specific version of the platform. Since everyone is free to create their own distros, they can become somewhat unstandardized. That makes "targeting linux" difficult.
I wish there were a way we could see what the statistical distribution of linux distributions is among desktop users. I'm pretty certain that such stats would show that there's really only 2 distros that software vendors have to worry about: Ubuntu and Fedora. They only support a few past releases, and there's 64-bit and 32-bit versions. That's it. And it's all the same damn software!
How many versions of windows are there? Windows 7, Vista, XP. I won't count the others, since they aren't supported. They each have 64-bit and 32-bit versions. How many different versions of Mac OS X? I'm too lazy to look it up on Wikipedia, but there's a bunch, and there's the extra complication of having to worry about ppc and x86.
The point of all this is, the situation isn't really that different on other platforms either. I think vendors just like to cite the "fragmentation" of Linux as an excuse to not spend money on porting because they mistakenly think that there's no user base on Linux. These are arguments that may have been valid 10 or even 5 years ago, but I think it's damn time that companies take notice of the fact that the winds are changing.
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