Originally posted by DoDoENT
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Linux 32bit OpenGL ~ FPS: 19.5 / Scores: 492 / Min FPS: 10.7
Windows 32bit OpenGL in WINE ~ FPS: 19.5 / Scores: 491 / Min FPS: 10.7
Windows 32bit OpenGL ~ FPS: 19.1 / Scores: 481 / Min FPS: 10.7
Windows 32bit DX11 ~ FPS: 18.8 / Scores: 473 / Min FPS: 10.7
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Mode: 1920x1080 4xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Replication: disabled
Tessellation: extreme
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Binary: Linux 32bit GCC 4.3.2 Release May 20 2010
Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system: Linux 2.6.36-2.dmz.5-liquorix-amd64 x86_64
Operating system: Windows 7 (build 7600) 64bit
CPU model: AMD Athlon(tm) II X3 450 Processor
CPU flags: 3200MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
GPU model: GeForce GTX 460 PCI Express 260.19.29 1024Mb
GPU model: NVIDIA GeForce GTX 460 8.17.12.6590 1024Mb
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