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Linux Gaming: Native vs. Wine vs. Windows 7 Performance

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  • #11
    Originally posted by KDesk View Post
    Interesting.
    Could you also test an AMD gfx with the proprietary driver?
    Could you also add the CPU usage?
    Depending upon interest level / impression count of this article.
    Michael Larabel
    https://www.michaellarabel.com/

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    • #12
      The Heaven native results look strange too me, on my sytem it's a bit different:


      Linux OGL ~ FPS: 33.3 / Scores: 839 / Min FPS: 22.7
      Windows OGL ~ FPS: 31.7 / Scores: 798 / Min FPS: 21.9
      Windows DX11 ~ FPS: 30.6 / Scores: 770 / Min FPS: 20.9
      ____________________________

      Mode: 1920x1080 fullscreen
      Shaders: high
      Textures: high
      Filter: trilinear
      Anisotropy: 4x
      Occlusion: enabled
      Refraction: enabled
      Volumetric: enabled
      Replication: disabled
      Tessellation: normal
      ____________________________________________

      Binary: Linux 64bit GCC 4.3.2 Release May 20 2010
      Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
      Operating system: Linux 2.6.36-2.dmz.5-liquorix-amd64 x86_64
      Operating system: Windows 7 (build 7600) 64bit
      CPU model: AMD Athlon(tm) II X3 450 Processor
      CPU flags: 3199MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
      GPU model: GeForce GTX 460 PCI Express 260.19.29 1024Mb
      GPU model: NVIDIA GeForce GTX 460 8.17.12.6590 1024Mb

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      • #13
        Originally posted by Michael View Post
        Read the article... it's explained.
        Sorry, I only read the first section as I was crazy about the results. Do you already have in mind, which further games you are going to test?

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        • #14
          @Licaon

          Usually Anisotropy is set to 16 in linux.

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          • #15
            Originally posted by Kano View Post
            @Licaon
            Usually Anisotropy is set to 16 in linux.
            That's not the point as long as the same settings are used for comparison.

            Windows OGL in WINE ~ FPS: 33.1 / Scores: 835 / Min FPS: 22.6

            On the other hand why do tests 7/10/12 show only a black screen in Linux in both native Linux 64bit OpenGL and Windows 32bit WINE OpenGL? ( at least on nVidia )

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            • #16
              And you are really sure you modified the Linux setting? Not that i laugh... Upload html result files.

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              • #17
                Originally posted by Kano View Post
                And you are really sure you modified the Linux setting? Not that i laugh... Upload html result files.
                I've just copy/pasted the results above from the HTMLs, what's the laughing matter ?

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                • #18
                  Originally posted by Licaon View Post
                  That's not the point as long as the same settings are used for comparison.
                  As I see, you used 64-bit linux vs 32-bit windows. Try using 32bit vs 32 bit or 64bit vs 64 bit system. I have a feeling that 32bit systems are overall slower than their 64bit counterparts (at least it's true for my laptop).

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                  • #19
                    Maybe from the Win settings - definitely NOT Linux.

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                    • #20
                      Originally posted by DoDoENT View Post
                      As I see, you used 64-bit linux vs 32-bit windows. Try using 32bit vs 32 bit or 64bit vs 64 bit system. I have a feeling that 32bit systems are overall slower than their 64bit counterparts (at least it's true for my laptop).
                      Read the article.

                      On the non-Linux side was Microsoft Windows 7 Professional x64

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