Originally posted by KDesk
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Linux Gaming: Native vs. Wine vs. Windows 7 Performance
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Michael Larabel
https://www.michaellarabel.com/
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The Heaven native results look strange too me, on my sytem it's a bit different:
Linux OGL ~ FPS: 33.3 / Scores: 839 / Min FPS: 22.7
Windows OGL ~ FPS: 31.7 / Scores: 798 / Min FPS: 21.9
Windows DX11 ~ FPS: 30.6 / Scores: 770 / Min FPS: 20.9
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Mode: 1920x1080 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Replication: disabled
Tessellation: normal
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Binary: Linux 64bit GCC 4.3.2 Release May 20 2010
Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system: Linux 2.6.36-2.dmz.5-liquorix-amd64 x86_64
Operating system: Windows 7 (build 7600) 64bit
CPU model: AMD Athlon(tm) II X3 450 Processor
CPU flags: 3199MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
GPU model: GeForce GTX 460 PCI Express 260.19.29 1024Mb
GPU model: NVIDIA GeForce GTX 460 8.17.12.6590 1024Mb
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Originally posted by Kano View Post@Licaon
Usually Anisotropy is set to 16 in linux.
Windows OGL in WINE ~ FPS: 33.1 / Scores: 835 / Min FPS: 22.6
On the other hand why do tests 7/10/12 show only a black screen in Linux in both native Linux 64bit OpenGL and Windows 32bit WINE OpenGL? ( at least on nVidia )
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Originally posted by Licaon View PostThat's not the point as long as the same settings are used for comparison.
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Originally posted by DoDoENT View PostAs I see, you used 64-bit linux vs 32-bit windows. Try using 32bit vs 32 bit or 64bit vs 64 bit system. I have a feeling that 32bit systems are overall slower than their 64bit counterparts (at least it's true for my laptop).
On the non-Linux side was Microsoft Windows 7 Professional x64
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