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An Exclusive Preview Of Unigine's OilRush Game

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  • phoronix
    started a topic An Exclusive Preview Of Unigine's OilRush Game

    An Exclusive Preview Of Unigine's OilRush Game

    Phoronix: An Exclusive Preview Of Unigine's OilRush Game

    At the beginning of September there was the announcement from Unigine Corp that they were going to be releasing their first in-house game known as OilRush. The Unigine Engine has been in development for more than five years and has powered some very impressive technology demos / benchmarks, but has not really been utilized in many games yet. There's some games coming atop this engine (including those that won their game development competition), but OilRush is really the first game to set the stage for Unigine on PC, Linux, and PlayStation 3 platforms. OilRush is being released in March of 2011, but we have secured an internal development build of this strategy game to offer you the very first and exclusive preview with a number of screenshots.

    http://www.phoronix.com/vr.php?view=15563

  • nite
    replied
    Originally posted by MaestroMaus View Post
    I believe Linux gamers are like 4% at best (based on UT2K4's numbers). I can't find the article anymore but I thought it was 4% (link anyone?)
    Ok, but the situation is not the same.

    First, its not 2004 (or when was the game released? Don't know anything about it) anymore. The graphics on linux are in a much better shape, you can at least talk about gaming on linux without being laughed at

    Second, the game is different. I have a feeling Oil Rush is more the type of a game a linux user would like.

    Look at the Humble Bundle 2 ratio of linux users to have a closer approximation of how it might turn out I'd say.

    Originally posted by MaestroMaus View Post
    So, it is not likely they will make a lot of money on us. Besides, they have a lot of other expenses as well. Making the engine able to run on Linux out of the box is no small feat.
    True that. I can't know what it means for them. Just saying it would be nice

    Originally posted by MaestroMaus View Post
    And even if they wanted to, they can't. One of the X.org guys said here on Phoronix that they have enough money for it but they can not find more people to do it. (http://www.phoronix.com/forums/showp...34&postcount=2)
    Not sure about that, but GSoC is not the same as getting a full time job. GSoC is only for students. But there sure must be developers willing to work on it and get paid for it?

    Anyway, I don't wanna sound ungrateful. They're doing a lot for Linux. I just want the opensource graphics to evolve faster...

    Leave a comment:


  • MaestroMaus
    replied
    Originally posted by nite View Post
    My comment was based on that if they make a lot of money (and I believe they will and they deserve all of it), paying one dev should be pretty marginal, while it would make their engine more compatible on linux, ultimately improving the user experience and getting them more players like me who refuse to break their system for the sake of gaming. Just an idea. You see other companies investing into opensource because it helps their business, but those don't invest into 3D much, because it doesn't help them directly. It does benefit Unigine directly though.
    I believe Linux gamers are like 4% at best (based on UT2K4's numbers). I can't find the article anymore but I thought it was 4% (link anyone?)

    So, it is not likely they will make a lot of money on us. Besides, they have a lot of other expenses as well. Making the engine able to run on Linux out of the box is no small feat.

    And even if they wanted to, they can't. One of the X.org guys said here on Phoronix that they have enough money for it but they can not find more people to do it. (http://www.phoronix.com/forums/showp...34&postcount=2)

    Leave a comment:


  • mirv
    replied
    Originally posted by anbog View Post
    I'm pretty sure his suggestion was for at developer to work on getting the drivers to OpenGL 3.x/4.x - not to move the engine to 2.x!
    Erg, you're right, damn I'm having a bad day for reading. Sorry all!

    Leave a comment:


  • anbog
    replied
    Originally posted by mirv View Post
    I'm pretty sure they're wanting to use OpenGL 3.x or 4.x, which is only fully available through the blobs. Not sure that moving everything back to 2.x would be wise for them at this stage, or even feasible from a performance point of view.
    It will be nice when (s3tc problems aside) the open source drivers reach OpenGL 3.x and associated GLSL compatibility levels.
    I'm pretty sure his suggestion was for at developer to work on getting the drivers to OpenGL 3.x/4.x - not to move the engine to 2.x!

    Leave a comment:


  • mirv
    replied
    Originally posted by nite View Post
    My comment was based on that if they make a lot of money (and I believe they will and they deserve all of it), paying one dev should be pretty marginal, while it would make their engine more compatible on linux, ultimately improving the user experience and getting them more players like me who refuse to break their system for the sake of gaming. Just an idea. You see other companies investing into opensource because it helps their business, but those don't invest into 3D much, because it doesn't help them directly. It does benefit Unigine directly though.
    I'm pretty sure they're wanting to use OpenGL 3.x or 4.x, which is only fully available through the blobs. Not sure that moving everything back to 2.x would be wise for them at this stage, or even feasible from a performance point of view.
    It will be nice when (s3tc problems aside) the open source drivers reach OpenGL 3.x and associated GLSL compatibility levels.

    Leave a comment:


  • mirv
    replied
    Originally posted by kayosiii View Post
    I am really not sure what you would expect to happen in that instance (or why you would want to run multiple X servers in the first place)
    Mainly because it suits some situations better (e16 for example - I don't like that with xinerama, but it works very well with multiple x servers). Not that I intend to play oilrush in windowed mode, but it's still good to have some indications that the Unigine folks are thinking of linux desktop interaction - it will go a long way to making the game more pleasant to play.

    Leave a comment:


  • nite
    replied
    Originally posted by MaestroMaus View Post
    Seriously, why don't you take his whole arm?

    The guys over at Unigengine are being really nice and your still demanding more? How about this: you buy it and i'll promise you it will be playable on opensource drivers some time into the future...
    My comment was based on that if they make a lot of money (and I believe they will and they deserve all of it), paying one dev should be pretty marginal, while it would make their engine more compatible on linux, ultimately improving the user experience and getting them more players like me who refuse to break their system for the sake of gaming. Just an idea. You see other companies investing into opensource because it helps their business, but those don't invest into 3D much, because it doesn't help them directly. It does benefit Unigine directly though.

    Leave a comment:


  • kayosiii
    replied
    I am really not sure what you would expect to happen in that instance (or why you would want to run multiple X servers in the first place)

    Leave a comment:


  • mirv
    replied
    Originally posted by kayosiii View Post
    Actually It does - we sometimes work with a cusom 3 projector settup. The trick is to make the geometry as big as all three screens. There may be an issue with screens with different resolution But I don't know if there is a sane way to deal with that.
    I believe that's under the assumption that xinerama (or equivalent) is used to create one large desktop. It doesn't work when using multiple x servers side by side - the mouse won't stay on the one desktop. Sorry, I should've been clearer about that.

    Leave a comment:

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