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Alien Arena 2011 Game Released

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  • phoronix
    started a topic Alien Arena 2011 Game Released

    Alien Arena 2011 Game Released

    Phoronix: Alien Arena 2011 Game Released

    Last weekend we reported that Alien Arena 2011 was coming this week, and over the night it has in fact arrived. Alien Arena 2011 brings rag-doll physics using the Open Dynamics Physics Engine, two new maps, updated player models and skins, faster particle rendering, new in-game music, updated/improved shaders, and many other key improvements...

    http://www.phoronix.com/vr.php?view=ODkyMQ

  • yogi_berra
    replied
    Originally posted by Irritant View Post
    This is kind of getting a bit off topic anyway.
    Being honest about Autotools is never off topic.

    Merry Christmas.

    Leave a comment:


  • curaga
    replied
    It's the offtopic threads that are the most interesting usually. :P

    Leave a comment:


  • deanjo
    replied
    Originally posted by Svartalf View Post
    You're a regular...you know some of these discussions go off into left field...
    Left field? That's a mild understatement.

    Leave a comment:


  • Svartalf
    replied
    Originally posted by Irritant View Post
    Well the difficulty of implementing AutoTools in Alien Arena is a moot point - the work is done already.

    So far the majority of our end users have felt that it has made life a lot easier for them to get the game running, which was the ultimate goal.

    This is kind of getting a bit off topic anyway.
    You're a regular...you know some of these discussions go off into left field...

    Leave a comment:


  • Svartalf
    replied
    Originally posted by curaga View Post
    I was implying that CMake's documentation sucks
    It was rather hard for me to find those out when I built my first cmake-using package.

    Contrast this with ./configure --help, which is very clear to a newbie in comparison.

    Of course autotools has had a decade or two of refinement.
    Heh... If it's had a decade or two... Then why is it so convoluted to set up and when it breaks, why is it so convoluted to fix (seriously...it is...)


    Do you mean building on Windows? I'd rather avoid doing that, and just cross-compile from my linux box. So far I've managed to avoid it, and things have worked fairly well.
    Considering that autotools doesn't help you there either...

    Leave a comment:


  • Irritant
    replied
    Well the difficulty of implementing AutoTools in Alien Arena is a moot point - the work is done already.

    So far the majority of our end users have felt that it has made life a lot easier for them to get the game running, which was the ultimate goal.

    This is kind of getting a bit off topic anyway.

    Leave a comment:


  • yogi_berra
    replied
    Originally posted by dfblogic View Post
    a major goal was to improve our Linux builds for distro package maintainers (who, in my book, are unsung heroes.)
    Package maintainers for deb and rpm can handle scons and cmake with very few problems. They usually know what they are doing.

    It would be great for GNU and the rest of the Open Source Community to adopt easier to use build tools. But, I am pretty sure, Alien Arena is not going to be a leader in that cause.
    Few non-gnu projects are using autotools, and for good reason. Who wants to learn five different archaic scripting languages that are poorly documented just to build something when one language works just fine?

    Leave a comment:


  • dfblogic
    replied
    Originally posted by yogi_berra View Post
    It's almost 2011, would you please stop using autotools?
    (and other autotools related posts)

    For a detailed defense for using autotools, see Autotools, by John Calcote. But, briefly, from the preface, page xix: The primary purpose of the Autotools is to make life simpler for the end user (i.e. not the programmer.) For Alien Arena, a major goal was to improve our Linux builds for distro package maintainers (who, in my book, are unsung heroes.) It is no big news, I have discovered, that no developers really like Autotools all that much. It would be great for GNU and the rest of the Open Source Community to adopt easier to use build tools. But, I am pretty sure, Alien Arena is not going to be a leader in that cause.

    Leave a comment:


  • not.sure
    replied
    Builds for me as-is, but doesn't start. Craps out with some media files not found, probably some path variables not set. That could really use some improvement.

    Leave a comment:

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