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The Proposals For Unigine's Linux Game Competition

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  • Nevertime
    replied
    I don't play mmos any more but I had some fun in eq2 for awhile on a pvp server. it was a good game.

    Its all very well making sweeping statements about mmos. But really what does mmo even mean? How many players do you have to get into a quake style deathmatch server before it has to classified as an mmo?

    To my mind the potential of mmos has by no means been fully explored and dismissing the next mmo as another wow seems a little arrogant. The next truly great pioneering game we, regardless of its genre, will likly be highly innovative and I reckon the unigine engine has every chance of being the engine its built on and every chance of being a non wow style mmo.

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  • rogerdv
    replied
    Originally posted by jonwil View Post
    What I would like to see is an RPG similar to Oblivion but set in a sci-fi setting. So instead of swords and axes and plate armor you have laser guns and body armor and forcefields. Instead of horses and carts you have spaceships.

    There is an old DOS title called Sentinel Worlds: Future Magic that is exactly the kind of thing I am talking about only done in a much more modern 3D environment.
    Sounds like Mass Effect and it is one of my future projects... but far in the future.

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  • jonwil
    replied
    What I would like to see is an RPG similar to Oblivion but set in a sci-fi setting. So instead of swords and axes and plate armor you have laser guns and body armor and forcefields. Instead of horses and carts you have spaceships.

    There is an old DOS title called Sentinel Worlds: Future Magic that is exactly the kind of thing I am talking about only done in a much more modern 3D environment.

    Leave a comment:


  • xpander
    replied
    Originally posted by nite View Post
    So how about a PvP-based MMO? You need no grind, you advance through PvP and have fun cooperating with a group of people. Warhammer Online was pretty good at that, I loved the PvP there. But it had other issues... If done right, it would be incredible though.
    I actually suggested Warhammer devs to change their engine to unigine.
    Since the Gamebryo they use is really bad imo.
    But it will cause too much work for such a small team to switch the engine
    WAR is still fun, it got alot updates and stuff meanwhile... sadly it runs really bad under wine.

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  • Setlec
    replied
    MMOs are something that i like, please don't think that i'm one of those fantasy bullshit games (like WOW, Everquest and a-like). My very first MMO was anarchy online kinda cyberpunk then i've started to play Neocron Which i stopped playing last years (first real cyberpunk MMO FPS pvp oriented which it makes even better game than the current games like fallen Earth or global agenda I've played beta on both games...)

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  • rogerdv
    replied
    Originally posted by elanthis View Post
    There's an open project for this already, called PARPG (Post Apocalyptic RPG). Check it out. http://blog.parpg.net/

    Unigine is looking for a 2010 commercial quality game, not a knock-off of a 90's style RPG.
    I dont see why a modern isometric RPG game cant be a commercial success. with the power of Unigine you can make a good looking game, with lots of fancy effects, fluid and natural animations, a rich world... the possibilities are endless.

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  • yotambien
    replied
    Originally posted by elanthis
    They are literally designed the same way casino games are designed, for the same kinds of people. I know this because I literally just had the same conversation with actual MMO developers, just recently in fact. They aren't made to be fun because fun does not equate to recurring subscription fees. Addictive gets people to keep playing.
    But how do you make it addictive? This is, how do you make people care about improving some absurd game statistics? I don't get it. Are you sure there's nothing you could identify with "skill" in the way these games have to be played? I honestly have no idea about MMOs, but maybe there's some planning and even some (primitive) social interaction between players to organise themselves before and while playing? Something that they find rewarding and provide for a cool time?

    The way you depicted it, it sounds like only an army of sad people without a life play these things. While the sarcastic in me would agree, I know some not-so-lifeless guys who play WoW...: )

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  • nite
    replied
    So how about a PvP-based MMO? You need no grind, you advance through PvP and have fun cooperating with a group of people. Warhammer Online was pretty good at that, I loved the PvP there. But it had other issues... If done right, it would be incredible though.

    Leave a comment:


  • kayosiii
    replied
    What I would most like to see is some sort of highly detailed fantasy or science fiction world being created. Not so sure about genre or type of game play something with a detailed ecosystem would be cool (I am thinking of Monster Hunter).

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  • kayosiii
    replied
    Originally posted by woegjiub View Post
    There are already oodles of FPSes and MMOs on Linux, and many of them ar open source.
    What I would personally hope for is either an RPG like Daggerfall/Morrowind (loosely based on the d20 system, in an immersive realm), updated to the best of today's graphics and user interface standards.
    Failing that, a AAA FPS which actually differentiates itself somehow (perhaps with an actually realistic colour palette, realistic limb damage, non-regenerating health, etc) would be very sweet.

    what we absolutely do not need is another grinder mmo or browngreybrown "realistic" fps.
    Actually something along the lines of Morrowind would probably be a good fit for Unigine. I feel it's strength will be in doing large detailed outdoor environments. Things will largely be determined by the manpower available to the winning team.

    Leave a comment:

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