Originally posted by DavidNielsen
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Unigine is looking for a 2010 commercial quality game, not a knock-off of a 90's style RPG. There's already a discussion on why expecting a real RPG out of this contest is silly, no need to repeat all the arguments here; it's in the previous Unigine game submission article's thread. The team submissions also probably don't want your help, as this contest is not looking for community projects -- it specifically wanted developers with a proven track record in the industry (e.g. a released game to their credit).
The MMORPG is actually more feasible in terms of development costs than making something like Fallout 3. MMOs don't need lots of content, because the formula for an MMO is not based on exploration or story. It's based on getting bored losers to keep repeating the same level/area over and over and over and over to farm XP or loot, and to keep paying the monthly subscription in the process. The content doesn't need to be interesting in any way because the content is irrelevant; it's just a backdrop for the point-n-click grinding experience. Humans in general will mindlessly perform any repetitive task, even if its pointless and boring, because we're wired for that stuff. This is why games shouldn't have any grinding element in them at all; even if it's just an optional way to get extra stuff, players will end up grinding for hours on end, hating your game because it's boring, and then keep doing it anyway because they can. Take a look at WoW. It's got a ton of quests, sure, but the time and effort that went into them is laughable. You can build dozens of those kinds of quests in a few hours. And they're boring as shit, and people only play because people are dumb as shit and will grind away at the XP/loot treadmill just because they can.
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