There is some difference between zero cost end-result and zero cost progress
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Urban Terror HD: Going Away From Open-Source
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Hi ,
There has been a huge amount of speculation around this new version of Urban Terror. A large ongoing debate can be read at
Hi folks, Frozen Sand here with some important news about the next release. Firstly, Urban Terror 4.2 is still coming. It’s got new maps, new visua...
Urban Terror HD is going to build on the strengths of our game and dispel many of weaknesses and in which case, we hope, will be more enjoyable to play!
Regards
RaideR
NetAdmin, Team Frozen Sand
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Originally posted by RaideR View PostHi ,
There has been a huge amount of speculation around this new version of Urban Terror. A large ongoing debate can be read at
Hi folks, Frozen Sand here with some important news about the next release. Firstly, Urban Terror 4.2 is still coming. It’s got new maps, new visua...
Urban Terror HD is going to build on the strengths of our game and dispel many of weaknesses and in which case, we hope, will be more enjoyable to play!
Regards
RaideR
NetAdmin, Team Frozen Sand
First, if the move to the 11 years old codebase of q3 1.32b dropping the ioquake3 engine is confirmed, for sure the game will lose a lot of features and fixes contributed by the community.
Also, from an ethical point of view, it's not very nice to close the game source after having had a (partially) free software version in the past. Fortunately other games are doing the opposite (i.e. 0ad was released as GPL + CC-BY-SA and after this move is gaining new developers and a huge amount of new features).
So while HD could be a somewhat better UrT (and maybe give more money to the developers if that was the point of closing the source) it's a bad move for a lot of Linux and free software supporters.
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From the article:
"From the next version on out, Urban Terror will be its own standalone game with its own engine and no longer a mod. This means we can do the tech we want instead of having to keep backwards compatibility with vanilla Q3."
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Originally posted by yogi_berra View PostNo one as in no one. There is not a single ioq3 mod that has released anything using png.
Originally posted by yogi_berra View PostYou make a wonderful technical argument here as to why we all need network sound for a locally played game.
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Originally posted by devius View Posthaving a sound server that works across the network makes sense (I know that for you it doesn't, but the devs aren't working only for you).
I can see the advantages of using pulseaudio for a game that makes use of voice communication, since it allows the user to set volume levels per application (e.g. lower system sounds volume while playing).
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Originally posted by yogi_berra View PostWhat would make sense is to fix the underlying problem with Linux sound before you add another layer of complexity to the situation.
Originally posted by yogi_berra View PostOddly enough, most games with voip utilize it without relying on a networked sound daemon.
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Originally posted by yogi_berra View PostWhat would make sense is to fix the underlying problem with Linux sound before you add another layer of complexity to the situation.
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Originally posted by Irritant View PostThis makes little sense to me at all. There was nothing stopping the team from using IOQ3 as a base and forking with their own tech improvements, and keeping it open sourced, was there?
Lame.
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