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Unigine Announces Its OilRush Game For Linux

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  • babai
    replied
    For all those shouting to make this open source or they wont use it or all that BS pls convert ur closed source mobo bios, gpu bios, and cpu microcode to opensource and then come back.

    Finally a linux game that I'll buy!

    to Unigine: pls release a demo!

    Leave a comment:


  • Setlec
    replied
    this game will replace my starcraft 2 game for sure!

    Leave a comment:


  • V!NCENT
    replied
    Originally posted by NomadDemon View Post
    fix my mouse please :< some1 :<
    Create a thread... WTF...

    Leave a comment:


  • ModplanMan
    replied
    Originally posted by loonyphoenix View Post
    For Unigine, that's impossible. Their main product IS the engine. They're selling it to other game developers. How would they do that if it were open-source?
    Why assume they need to sell the engine - just because that's what they've currnetly chosen doesn't mean it'll be the most successful or that they should stick with it just 'cause.

    Leave a comment:


  • Xanbreon
    replied
    Originally posted by loonyphoenix View Post
    For Unigine, that's impossible. Their main product IS the engine. They're selling it to other game developers. How would they do that if it were open-source?
    Older versions of the engine maybe.

    Slightly OT:

    I don't have a problem with the idea of proprietary applications like games running on linux, after all, that is the kind of thing which helps get linux more eyeballs (in terms of general end users), which never hurts.

    After all, you cant sell something to the general public on the idea of freedom, most people don't have a clue.

    I mean, you can play the whole, less viruses thing until you reach critical mass, then you get infections via social engineering (Here, download this package and install it for epic free smiles!).

    Leave a comment:


  • loonyphoenix
    replied
    Originally posted by Xanbreon View Post
    One of the better ways to deal with open sourcing games, is to do it like id software have done, after its been out for a bit, and made its money, open up the engine but not the art.

    Lets people use the engine for mods etc, without giving the whole game away for free

    For example how Urban Terror[1] is a mod now based on the OS Quake3 code


    [1] http://www.urbanterror.info/news/home/
    For Unigine, that's impossible. Their main product IS the engine. They're selling it to other game developers. How would they do that if it were open-source?

    Leave a comment:


  • Xanbreon
    replied
    One of the better ways to deal with open sourcing games, is to do it like id software have done, after its been out for a bit, and made its money, open up the engine but not the art.

    Lets people use the engine for mods etc, without giving the whole game away for free

    For example how Urban Terror[1] is a mod now based on the OS Quake3 code


    [1] http://www.urbanterror.info/news/home/

    Leave a comment:


  • NomadDemon
    replied
    fix my mouse please :< some1 :<

    Leave a comment:


  • loonyphoenix
    replied
    My two cents on closed-source/open-source games.

    I'm very supportive of open-source, especially for operating systems and working environments. Computers can't work without those, so it seems to me that the underlying platform should be free and open-source. No single company should have the implicit ability to create standards and force certain trends in computer development; the community should have that power. Therefore I'm a wholehearted supporter of projects like the Linux kernel, KDE and GNOME.

    Games, however, are luxuries; they are not necessary for any kind of workload; no other software is dependent on them, so a closed-source game doesn't matter a lot. If there were no closed-source games, we would never have seen any of the modern-level titles. I don't mind paying for my entertainment either; that's what money is for

    Of course, I have great respect for companies like id software, who open-source their games after a period of their maximum popularity. Without such companies there would be hardly any open-source games at all. However, that's on the level of charity; it's great if you do it, but you are not obliged to do it.

    Leave a comment:


  • deanjo
    replied
    Originally posted by crazycheese View Post
    Watch your dirty apple mouth please.


    Im talking about commercial opensource. See Ardor and Blender as examples. There is no point in opensource system then, beside the need to boot closed source system for gaming. It not bad, but it is by far not as good as it can be.
    You don't have to preach about commercial opensource to me. Hell the company I work for does just that. Sad fact is though there isn't a lot of qualified contributors in many areas. One thing that Apple and MS have realized that linux has yet to, is that to truly advance compromises have to be made to push forward. A hard stance rarely gets anywhere.

    Leave a comment:

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