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Unigine Announces Its OilRush Game For Linux

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  • #71
    Pros are that they released it.

    Cons are for everything else. Why not opensource? For russians: "Какого черта не с открытым исходным кодом?" Albeit I doubt, original engine is closed source too.

    Now they release it, they will care almost zero percent for upcoming bugs, software changes etc. Program is a process, not a product!


    So my feelings are like a keg of honey with a spoon of BS in it. Although its big and tasty, I wont purchase it. I support only opensource.

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    • #72
      Originally posted by crazycheese View Post
      Pros are that they released it.

      Cons are for everything else. Why not opensource? For russians: "Какого черта не с открытым исходным кодом?" Albeit I doubt, original engine is closed source too.
      No one is forcing you to buy this game You can continue only using opensource software as much as you like.

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      • #73
        Originally posted by loonyphoenix View Post
        No one is forcing you to buy this game You can continue only using opensource software as much as you like.

        Yup, don't like it, go without then, just don't bitch about lack of games on linux then.

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        • #74
          For mouse problems;
          create a new thread to investigate the issue you are experiencing.

          Now back on topic:
          I wish there was a 'game layer'. Programs can be replaced with floss. Games can, just like songs, paintings and books, not be replaced.
          Take a look at Wine: create once, run always (in a perfect world, ofcourse).

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          • #75
            Originally posted by deanjo View Post
            Yup, don't like it, go without then, just don't bitch about lack of games on linux then.
            Watch your dirty apple mouth please.


            Im talking about commercial opensource. See Ardor and Blender as examples. There is no point in opensource system then, beside the need to boot closed source system for gaming. It not bad, but it is by far not as good as it can be.

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            • #76
              Originally posted by V!NCENT View Post
              Games can, just like songs, paintings and books, not be replaced.
              New architecture port, forking, moding, gfx and sfx improvements, storyline, reusable gfx(lots of it), reusable code.
              I highly doubt they can not be replaced.
              Same goes to documentation.
              Painting has moved to abstract because of photography.

              I think the real reason is money required for professional and semi-professional attention. Money that can be easily found via inverse dontations(putting money on task), pidgin audio-video support via xmpp was once collected by such method.

              And problems are not constant, they are dynamic. You can either pay someone to do the job with solution shared, or do the job yourself and share. This is the major principle of opensource.

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              • #77
                Originally posted by crazycheese View Post
                Watch your dirty apple mouth please.


                Im talking about commercial opensource. See Ardor and Blender as examples. There is no point in opensource system then, beside the need to boot closed source system for gaming. It not bad, but it is by far not as good as it can be.
                You don't have to preach about commercial opensource to me. Hell the company I work for does just that. Sad fact is though there isn't a lot of qualified contributors in many areas. One thing that Apple and MS have realized that linux has yet to, is that to truly advance compromises have to be made to push forward. A hard stance rarely gets anywhere.

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                • #78
                  My two cents on closed-source/open-source games.

                  I'm very supportive of open-source, especially for operating systems and working environments. Computers can't work without those, so it seems to me that the underlying platform should be free and open-source. No single company should have the implicit ability to create standards and force certain trends in computer development; the community should have that power. Therefore I'm a wholehearted supporter of projects like the Linux kernel, KDE and GNOME.

                  Games, however, are luxuries; they are not necessary for any kind of workload; no other software is dependent on them, so a closed-source game doesn't matter a lot. If there were no closed-source games, we would never have seen any of the modern-level titles. I don't mind paying for my entertainment either; that's what money is for

                  Of course, I have great respect for companies like id software, who open-source their games after a period of their maximum popularity. Without such companies there would be hardly any open-source games at all. However, that's on the level of charity; it's great if you do it, but you are not obliged to do it.

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                  • #79
                    fix my mouse please :< some1 :<

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                    • #80
                      One of the better ways to deal with open sourcing games, is to do it like id software have done, after its been out for a bit, and made its money, open up the engine but not the art.

                      Lets people use the engine for mods etc, without giving the whole game away for free

                      For example how Urban Terror[1] is a mod now based on the OS Quake3 code


                      [1] http://www.urbanterror.info/news/home/

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