Originally posted by curaga
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Rigs of Rods Simulator Game Gets Marked 0.37-r1
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Originally posted by Again617 View PostIt took a long time but I got Rigs of Rods 0.37 working on my computer yesterday. Sadly, my netbook is too weak to do anything fun. I was hoping to script some Burnout type crashes.
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It took a long time but I got Rigs of Rods 0.37 working on my computer yesterday. Sadly, my netbook is too weak to do anything fun. I was hoping to script some Burnout type crashes.
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Hi all,
I've got following error when I try to compile RoR
/usr/bin/ld: CMakeFiles/rorconfig.dir/configurator.cpp.o: undefined reference to symbol 'gtk_widget_get_window'
/usr/bin/ld: note: 'gtk_widget_get_window' is defined in DSO /usr/lib/libgtk-x11-2.0.so.0 so try adding it to the linker command line
/usr/lib/libgtk-x11-2.0.so.0: could not read symbols: Invalid operation
collect2: ld returned 1 exit status
make[2]: *** [bin/rorconfig] Error 1
make[1]: *** [source/configurator/CMakeFiles/rorconfig.dir/all] Error 2
Can anybody help me? I'm using Fedora 32 bit with cmake 2.8.
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Originally posted by V!NCENT View PostGood!
BTW breaking DMM glass would totally rock
The only difference between RoR and DMM, is that RoR doesn't do dynamic segmentation of solids as DMM does. On the other hand DMM is constrained on modelling "dead" matter right now. You cannot build a working car with DMM.
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Originally posted by estama View PostHi, i've coded the moving object collision detection subsystem of RoR. In RoR, objects are aware of themselves.
The only exception are the wheels, for which for reasons of backwards compatibility i have disabled self collisions within the same object (some of old RoR's cars have constantly touching wheels, to the car's body).
Apart from the wheels, all other collisions depend on the designer's work (if he has defined what is collidable and what is not).
BTW breaking DMM glass would totally rock
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Originally posted by V!NCENT View PostNow if they would make objects aware of themselves so they can collapse in on themselve and apply DMM (Digital Molecular Matter) than this would be mayhem.
http://www.youtube.com/watch?v=gAQ_j23PtWc
The only exception are the wheels, for which for reasons of backwards compatibility i have disabled self collisions within the same object (some of old RoR's cars have constantly touching wheels, to the car's body).
Apart from the wheels, all other collisions depend on the designer's work (if he has defined what is collidable and what is not).
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Rigs of Rods Simulator Game Gets Marked 0.37-r1
Phoronix: Rigs of Rods Simulator Game Gets Marked 0.37-r1
One of the free software projects we have been talking to as of late about better enhancing their benchmarking capabilities for likely integration into the Phoronix Test Suite is Rigs of Rods. While the graphics within this driving simulator may not be the best (at least when compared to Unigine, or within the open-source world, Nexuiz) it's not the graphics that the developers pride themselves on but rather the physics capabilities. Rigs of Rods began as a truck driving simulator game, but since then has turned into a rather interesting physics sandbox of goodies. A new release of their code-base was just made...
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