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The VDrift Racing Game Continues Speeding Up
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I know it depends a lot on the game, but is this specific game even playable with FPS as low as what you see in the screenshots? Only one of them is even over 30, some are less that 20!
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Yes! The lightning! Compare:
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There is still a number of visual improvements that are implemented but missing. Like normal+ambient occlusion maps for cars and tracks, dynamics lights(one of the reasons to go for deferred rendering). The meshes/textures would need some love too. There is work in progress to get at least one car and track to show what is actually possible.
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I think it's pretty clear from the list of implemented techniques that this game needs float textures for most of its graphics awesomeness. This is a huge problem in the open source driver stack since it's patented.
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I love the textures! Yet somehow I got a feeling that something is... missing... And I don't know what the hell that is =x
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The VDrift Racing Game Continues Speeding Up
Phoronix: The VDrift Racing Game Continues Speeding Up
At the end of last month the VDrift project did their first snapshot release in more than a year for this open-source drift racing game that's supported on Linux, Windows, and Mac OS X operating systems. The VDrift 2010-06-30 snapshot incorporates a great deal of changes, among which are a rewritten physics engine and a new deferred rendering engine that brings a great deal of visual improvements to this free software game. In this article are some screenshots on this OpenGL racing game and more of the new work found within this release.
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