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Unigine Is Working On A Strategy Game

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  • phoronix
    started a topic Unigine Is Working On A Strategy Game

    Unigine Is Working On A Strategy Game

    Phoronix: Unigine Is Working On A Strategy Game

    Earlier this month the developers behind the Unigine Engine shared their latest update on this advanced 3D engine that's fully supported under Linux. With the latest work on this game engine, there are significant performance optimizations to UnigineScript (the developers sah these optimizations are "HUGE"), volumetric light shafts, optimized rendering of meshes in non-instanced mode, optimizations of the Unigine math library, and a note there is a new terrain system on the way, among other changes. Unigine Corp also dropped their first public confirmation of a new strategy game they are developing...

    http://www.phoronix.com/vr.php?view=ODQwOQ

  • gilboa
    replied
    Originally posted by d2kx View Post
    The OpenGL 4 drivers are quite mature now, at least Unigine Heaven runs great with OpenGL 4 + Tesselation with the latest builds.

    Also, everyone who thinks Spring (see above) looks better than Unigine, raise your hand. You won't see mine, not for a second.
    While I do agree, only time will tell if Unigine will able to scale their engine to "really big fights (tm)".
    Beating TA-S graphics with 10 tanks is one thing (I never tried playing TA-S in anything other than the default top-down camera), keeping the same advantage when 400 unit fight-it-out is something radically different.

    Hopefully Unigine won't be forced to choose the easy way out. (By setting a low unit count limit ala Starcraft)

    - Gilboa

    Leave a comment:


  • Dragonlord
    replied
    Originally posted by curaga View Post
    Well, while I would maybe buy an indie game at 10€ and never play it, not gonna do that with a 60€ AAA title. It's gotta run on what I have, obviously Xbox gamers don't buy PS3 games either.

    If it's worth its money, it will scale down too.
    Not true. How many AAA games with high hardware specs can be run "reasonably" on lower specs? I've seen none so far.

    EDIT: To be more precise, the ability to scale down is removed from AAA titles (or strongly limited) as they don't have time to deal with and test for the huge amount of hardware combinations. An inherent problem of existing engine design. I would definitely not put money down for something which works only well on one hardware configuration (how I hate looking up my processor name in the "supported" tables <.=.< ... it's never going to match for more than one game). [ fuck this 1min edit limit ]

    Leave a comment:


  • Dragonlord
    replied
    Originally posted by curaga View Post
    Well, while I would maybe buy an indie game at 10? and never play it, not gonna do that with a 60? AAA title. It's gotta run on what I have, obviously Xbox gamers don't buy PS3 games either.

    If it's worth its money, it will scale down too.
    Not true. How many AAA games with high hardware specs can be run "reasonably" on lower specs? I've seen none so far.

    Leave a comment:


  • curaga
    replied
    Originally posted by Svartalf View Post
    The only FOSS drivers this is probably going to run on is going to be the ones everyone's gritching about the mediocre performance on- sometime within the next 2 years, that is... Unigine's stuff brutalizes the most powerful hardware at it's max settings- and it doesn't appear to be doing many idiot things with the hardware.
    Well, while I would maybe buy an indie game at 10€ and never play it, not gonna do that with a 60€ AAA title. It's gotta run on what I have, obviously Xbox gamers don't buy PS3 games either.

    If it's worth its money, it will scale down too.

    Leave a comment:


  • Svartalf
    replied
    Originally posted by Kano View Post
    So what is ATI trying to say us? Tessellation on Win SLOWER than on Linux using OpenGL?

    It can be. There were instances where OpenGL on MacOS or Linux outpaced some of the DX10 stuff back when it rolled out and there was comparable interfaces made available. It depends on what you're doing inside the state engine and what it does to your instruction streams to the GPU that determines what the actual speed of something is.

    Leave a comment:


  • Svartalf
    replied
    Originally posted by curaga View Post
    Typo: sah -> said

    On topic: dat pics
    Looking good as always. If the mechanics are good, and it runs on FOSS drivers, I'm buying
    The only FOSS drivers this is probably going to run on is going to be the ones everyone's gritching about the mediocre performance on- sometime within the next 2 years, that is... Unigine's stuff brutalizes the most powerful hardware at it's max settings- and it doesn't appear to be doing many idiot things with the hardware.

    Leave a comment:


  • Kano
    replied
    The tested res was 1280x1024 fullscreen in all cases with default settings (tesselation normal).

    Leave a comment:


  • Kano
    replied
    Yesterday i compared Unigine Heaven 2.1 Win7+Linux. DX11, OpenGL 4 with Tessellation on - ATI 10-6 driver, HD 5670, i5-680 (3.6 GHz) for all:

    Win7 DX 11:

    FPS: 17.0
    Scores: 427
    Min FPS: 3.6
    Max FPS: 46.3

    Win7 OpenGL 4:

    FPS: 12.3
    Scores: 310
    Min FPS: 3.6
    Max FPS: 44.8

    Linux (squeeze+2.6.35rc4 kernel) + OpenGL 4:

    FPS: 14.8
    Scores: 373
    Min FPS: 4.8
    Max FPS: 45.8

    So what is ATI trying to say us? Tessellation on Win SLOWER than on Linux using OpenGL? Usually Win drivers are faster as you see with DX 11... I would like to compare with a Nv DX 11 card, but i don't have got one.

    Leave a comment:


  • Setlec
    replied
    Originally posted by d2kx View Post
    The OpenGL 4 drivers are quite mature now, at least Unigine Heaven runs great with OpenGL 4 + Tesselation with the latest builds.
    OpenGL 4 + tesselation running great on linux or on winshit? Sorry i had to ask!

    Leave a comment:

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