Originally posted by BlackStar
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You mention laptop. What's your processor? Could it be CPU-related?
I'm running a Phenom II, so I obviously have CPU cycles to spare.
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Originally posted by BlackStarI doubt it. My Nvidia IGP is a Quadro NVS135M (equivalent to a 8400M) which should be more than enough for a 2d game at 800x600! I have a feeling that Aquaria is burning fillrate needlessly and could be optimized quite a bit, but I'd have to see the source code to be certain.
I'm playing on a passively cooled HD4550, using open source drivers, in 1920x1080! Considering that this is pretty much the weakest card of the generation (only HD4350 is weaker) and that the OSS drivers are rather poor at 3d performance, I find your experience surprising.
The scrolling is not COMPLETELY smooth, but it's certainly more than playable
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Originally posted by puntarenas View PostTrue, but I think this is on purpose as it was a design decision to rely on save points.
Additionally, I hate enemies respawning whenever one leaves an area and comes back later (shouldn't happen during the same session, maybe it could also be saved to disk).
I would argue that you shouldn't be allowed to change into energy form and sing spells via keybindings at all. Singing is one major game play aspect and by using keyboard shortcuts, the game gets utterly borung and way too easy IMHO.
I'm planning to try with my gamepad but I do like the keyboard and mouse controls (moving with the keyboard and targetting with the mouse). The controls are responsive and intuitive.
Although performance is smooth with a GTX280 here I agree that this engine should probably perform reasonable even on some low-performance mobile GPU. I suspect this is very likely a performance issue of Nvidia drivers and not an Aquaria issue at all.
The game's virtually unplayable on Intel IGPs, too (you have to drop below 512x384 to reach 30fps). The same IGP can run World of Goo, Diablo 2, Unreal Tournament flawlessly at their native resolutions - games that are equally or more complex graphically than Aquaria.
@Michael:
How about some full articles with screenshots and explanations to introduce those games to the community? Maybe even some interview with the developers about the enormous Humble Bundle success and the decision to open source (free as in speach) those gems would add up nicely.
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Originally posted by BlackStar View PostOff hand, I'd like:
1. not having to click four times to save a game (right click to activate the save point, click the slot, click "overwrite", click "ok"). This should be reduced to one click (activate save point) or no clicks at all (autosave when you reach a red crystal).
2. autosave when exiting the game. I want to be able to play for 15 minutes, leave the game and come back later to continue where I left off. Sadly, this is not possible right now.
3. Faster loading. There's absolutely no reason for an area change to take 2-5 seconds on a system with an Intel SSD with 2.5GB RAM.
Additionally, I hate enemies respawning whenever one leaves an area and comes back later (shouldn't happen during the same session, maybe it could also be saved to disk).
4. Improved keybindings. Why cannot I bind my own keys for "shield" and "bind" spells? Right now I have to use keys 9 and 0 which are awfully placed.
Try playing with a gamepad instead of the mouse and get even more fun out of it. Well, it is your decision how to play and so you are right, if there are keybindings you should be able to customize.
5. Improved overall performance. Performance feels rather low for the graphical content (my nvidia laptop can push 800x600@30fps on a 3d scene with dynamic shadows, offset mapping and realtime water, using 2x AA. It feels wrong that it cannot push three 2d layers at the same resolution).
None of those is really important on its own, but put together they would make for a much better experience.
@Michael:
How about some full articles with screenshots and explanations to introduce those games to the community? Maybe even some interview with the developers about the enormous Humble Bundle success and the decision to open source (free as in speach) those gems would add up nicely.
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Originally posted by puntarenas View PostAquaria (which is a wonderful game btw - good looking, wonderful musik, nice gameplay) plays like a charm under Fedora 13 with a XBox360-Controller out of the box. Could you specify what kind of usability enhancements you would like to see?
1. not having to click four times to save a game (right click to activate the save point, click the slot, click "overwrite", click "ok"). This should be reduced to one click (activate save point) or no clicks at all (autosave when you reach a red crystal).
2. autosave when exiting the game. I want to be able to play for 15 minutes, leave the game and come back later to continue where I left off. Sadly, this is not possible right now.
3. Faster loading. There's absolutely no reason for an area change to take 2-5 seconds on a system with an Intel SSD with 2.5GB RAM.
4. Improved keybindings. Why cannot I bind my own keys for "shield" and "bind" spells? Right now I have to use keys 9 and 0 which are awfully placed.
5. Improved overall performance. Performance feels rather low for the graphical content (my nvidia laptop can push 800x600@30fps on a 3d scene with dynamic shadows, offset mapping and realtime water, using 2x AA. It feels wrong that it cannot push three 2d layers at the same resolution).
6. Bugfixes for Linux. On my system, the mouse is somehow "stuck" at the top-left corner of the screen, causing Naija to always move up and left (even when I am not touching the controls).
7. Improved keyboard navigation of the menu screens. Right now I have to use the mouse every time, this is annoying.
8. Hardware mouse cursor in the menus. Right now it is using a software cursor that lags a couple of frames behind your actual movement. Quite annoying.
None of those is really important on its own, but put together they would make for a much better experience. The game rocks, but it does lack the sheer polish found in e.g. World of Goo.
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What makes Aquaria so special is the assets. The gameplay is nice, but it's the gorgeous scenery and music and the serene atmosphere that brings you back over and over again.
With Penumbra, my favourite game from the bundle. I hadn't even heard of either before purchasing this, I wanted the Goo
(World of Goo is a fantastic game too, btw)
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Originally posted by BlackStar View PostAquaria itself could use some usability enhancements [...]
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This is certainly great stuff.
The sad part is that the OSS community is better at producing engines than at producing high-quality contents, so this might not be as much of a boost for new OSS games as one might imagine.
Still, it will be great to port the titles to new platforms, fix bugs, improve integration with the OS, add some features, and help users create new levels.
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