Originally posted by bulletxt
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Those Digging Into Steam On Linux Make More Progress
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I just can't wait to see all this really working! We must all be thankful to Valve if they really do it. Their move might start the "Linux gaming scene".
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Originally posted by LiquidAcid View PostPorting Steam over to one of the various linux GUI toolkits is a no-brainer when comparing it to writing a robust OpenGL backend for the Source engine.
Wake me up once this OpenGL backend is here (and hopefully it's not some wrapper using wine code *g*).
Also if want to see the OpenGL stuff, go buy a Mac and download the leaked stuff or let someone lend you a Beta account.
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Originally posted by LiquidAcid View PostYeah, and so? Just a press release, you get these a lot these days. I'm waiting for something real before going all crazy like some guys here
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Yeah, and so? Just a press release, you get these a lot these days. I'm waiting for something real before going all crazy like some guys here
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Originally posted by LiquidAcid View PostI could believe the "Steam & Games for Mac" bit, since Peggle Extreme doesn't really need a HW accelerator
I'm going to change my mind concerning the OpenGL backend once we've proof in our hands. So far we've just seen the native Steam client. Porting Steam over to one of the various linux GUI toolkits is a no-brainer when comparing it to writing a robust OpenGL backend for the Source engine.
Wake me up once this OpenGL backend is here (and hopefully it's not some wrapper using wine code *g*).
... "We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation," said John Cook, Director of Steam Development. "The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward." ...
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I could believe the "Steam & Games for Mac" bit, since Peggle Extreme doesn't really need a HW accelerator
I'm going to change my mind concerning the OpenGL backend once we've proof in our hands. So far we've just seen the native Steam client. Porting Steam over to one of the various linux GUI toolkits is a no-brainer when comparing it to writing a robust OpenGL backend for the Source engine.
Wake me up once this OpenGL backend is here (and hopefully it's not some wrapper using wine code *g*).
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Originally posted by d2kx View PostThe plan is to officially launch Steam & Source Engine & Games for Mac in the next week, not 1-2 months.
On a side note; Postal 3 is also in the works. It should be full of lol's
Quote from wiki:
"A new concept of weapon is a test lab monkey which will react to a laser pointed by the Postal Dude."
"... there will be "special vehicles" in the game such as Segways."
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Originally posted by d2kx View PostThe plan is to officially launch Steam & Source Engine & Games for Mac in the next week, not 1-2 months.
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