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  • Dragonlord
    replied
    Originally posted by dopehouse View Post
    Than they could to something like user authentication on the linux directory or even IP access rules. Every webserver supports at least one of these technics.
    Even closed betas with register keys and user/pass have leaked so this is mood. Besides Valve leaked already in the past so why should they not leak it again... and the cut it out as they did with scenes in HL2 :P

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  • dopehouse
    replied
    Originally posted by Svartalf View Post
    If you believe that this is the case, you'd be mistaken. At some point they need to verify against the production system that it works right. I believe we've stumbled across a closed beta test of things here. If so, you're not doing yourselves ANY favors by fooling with it like this.
    Than they could to something like user authentication on the linux directory or even IP access rules. Every webserver supports at least one of these technics.

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  • Svartalf
    replied
    Originally posted by Sir_Brizz View Post
    If they were entirely opposed to having people tinker with this, they would have left the public URL down.
    If you believe that this is the case, you'd be mistaken. At some point they need to verify against the production system that it works right. I believe we've stumbled across a closed beta test of things here. If so, you're not doing yourselves ANY favors by fooling with it like this.

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  • darkuttek
    replied
    Originally posted by Sir_Brizz View Post
    If they were entirely opposed to having people tinker with this, they would have left the public URL down.
    Even then playing with fire just because one can do it is a bit too risky-- especially if it might be the thing to scare Valve away. While this thing being done now is somewhat innocent, it might raise some fears. Really, The Last Thing Valve wants is some people hacking away with their client. It's their economical lifeline, and if companies distributing games through it start to feel threatened about the safety of their games in it, we'll see quite soon measures being taken by the management. No amount of goodwill by developers overcomes the financial worries of management.

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  • Sir_Brizz
    replied
    If they were entirely opposed to having people tinker with this, they would have left the public URL down.

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  • Svartalf
    replied
    Originally posted by CRAY4 View Post
    run it as root, and to fix that one problem, add this to steam.sh:
    And you're not getting the hint. The REASON that Valve blocked things was that it's NOT READY in their opinion and anyone dinking with it to make it go and spreading how to do so along with the scripts is violating Copyright law.

    Drop it. Seriously.

    Leave a comment:


  • CRAY4
    replied
    Originally posted by Svartalf View Post
    There's a hint to this gang. Give it a break, k?
    run it as root, and to fix that one problem, add this to steam.sh:

    Code:
    elif [ "$UNAME" == "Linux" ]; then
       PLATFORM=linux32
       # prepend our lib path to LD_LIBRARY_PATH
       export LD_LIBRARY_PATH="${STEAMROOT}"/${PLATFORM}:$LD_LIBRARY_PATH
       export LD_PRELOAD="${STEAMROOT}/${PLATFORM}/steamui.so"
    fi

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  • Svartalf
    replied
    Originally posted by d2kx View Post
    maybe someone can write him a PM how he did that, he said he doesn't feel comfortable with posting it in the public as Valve has already blocked this minutes after his post.
    There's a hint to this gang. Give it a break, k?

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  • d2kx
    replied
    In the official Steam forums one user was able to work around all the errors and get the client nearly starting. It worked just like Windows client and downloaded about 25 MB of updates which include Steam files but crashed after it was done. He posted a log of the console, maybe someone can write him a PM how he did that, he said he doesn't feel comfortable with posting it in the public as Valve has already blocked this minutes after his post.

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  • SlickMcRunfast
    replied
    http://store.steampowered.com/public...m_client_linux does indeed work again.

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