Originally posted by dopehouse
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Yes, More Steam & Source Engine Linux Details
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Originally posted by Svartalf View PostIf you believe that this is the case, you'd be mistaken. At some point they need to verify against the production system that it works right. I believe we've stumbled across a closed beta test of things here. If so, you're not doing yourselves ANY favors by fooling with it like this.
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Originally posted by Sir_Brizz View PostIf they were entirely opposed to having people tinker with this, they would have left the public URL down.
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Originally posted by Sir_Brizz View PostIf they were entirely opposed to having people tinker with this, they would have left the public URL down.
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If they were entirely opposed to having people tinker with this, they would have left the public URL down.
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Originally posted by CRAY4 View Postrun it as root, and to fix that one problem, add this to steam.sh:
Drop it. Seriously.
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Originally posted by Svartalf View PostThere's a hint to this gang. Give it a break, k?
Code:elif [ "$UNAME" == "Linux" ]; then PLATFORM=linux32 # prepend our lib path to LD_LIBRARY_PATH export LD_LIBRARY_PATH="${STEAMROOT}"/${PLATFORM}:$LD_LIBRARY_PATH export LD_PRELOAD="${STEAMROOT}/${PLATFORM}/steamui.so" fi
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In the official Steam forums one user was able to work around all the errors and get the client nearly starting. It worked just like Windows client and downloaded about 25 MB of updates which include Steam files but crashed after it was done. He posted a log of the console, maybe someone can write him a PM how he did that, he said he doesn't feel comfortable with posting it in the public as Valve has already blocked this minutes after his post.
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