Originally posted by Melcar
View Post
Announcement
Collapse
No announcement yet.
Unigine Heaven Shows What Linux Gaming Can Look Like
Collapse
X
-
-
D3D9/10/11 and OpenGL look the same to me. Maybe some subtle differences, but I can't be bothered to look that closely.
Anyway, fglrx 10.2 is the only fricking driver I can run the demo. If I try other drivers Heaven runs slow as molasses and the program only detects half my video memory. The OpenGL4.0 driver worked fine for like one time, but when I ran the demo a second time it started chocking. Anyone experiencing something like this?
Leave a comment:
-
Well I've just done some benchmarks in win7. Linux is giving much better min fps scores, but doesn't peak out as much as win7. I'm getting 90fps + peaks in win7 where as Arch linux peaks at 75 to 85fps. Dx10 and dx11 mode do look better than OpenGL, but maybe because of a driver issue. I notice some scenes don't even show in OpenGL compared to win7 dx 11 / dx 10 mode.
Originally posted by Kano View Post@b15hop
Thats unusual content of your dir, usually you have got:
x64_fullscreen_1920x1080.sh
x86_fullscreen_1920x1080.sh
x64_windowed_1024x768.sh
x86_windowed_1024x768.sh
Most likely you try to run the wrong arch.
Leave a comment:
-
Originally posted by b15hop View PostBy the looks of things, the Linux version runs smoother, ie less slow downs.
Leave a comment:
-
@b15hop
Thats unusual content of your dir, usually you have got:
x64_fullscreen_1920x1080.sh
x86_fullscreen_1920x1080.sh
x64_windowed_1024x768.sh
x86_windowed_1024x768.sh
Most likely you try to run the wrong arch.
Leave a comment:
-
Originally posted by Zhick View PostIt actually runs on my ancient X1900XT using fglrx 9.3... now that's kewl (~12fps @ 1280x1024). Ofc it would be even better if it'd run on the Gallium3d-driver. :>
Interesting. The linux-version seems to be slower on average, but the min-fps are actually twice as high as on windows.
I'm going to do the AUR install for Arch64 Linux, so bare with me while I do a comparison to windows 7 64bit. Will take me a while to test both. I'm already expecting a better score in linux. xD
Leave a comment:
-
I can't even run the Unigine demo:
Code:[email protected]_D $ lh total 24K drwxr-xr-x 2 b15hop b15hop 4.0K May 26 2009 bin drwxr-xr-x 3 b15hop b15hop 4.0K May 26 2009 data -rwxr-xr-x 1 b15hop b15hop 343 May 26 2009 fullscreen_1024x768.sh -rwxr-xr-x 1 b15hop b15hop 344 May 26 2009 fullscreen_1280x1024.sh -rwxr-xr-x 1 b15hop b15hop 343 May 26 2009 windowed_1024x768.sh -rwxr-xr-x 1 b15hop b15hop 344 May 26 2009 windowed_1280x1024.sh [email protected]_D $ ./fullscreen_1280x1024.sh ./bin/Sanctuary: error while loading shared libraries: libXext.so.6: wrong ELF class: ELFCLASS64 [email protected]_D $
Leave a comment:
-
SLI Benchmarks with 285 GTX
Hi all, I've done some benchmarking to see whether SLI is useful with this benchmark. Short answer: no. Actually alternate frame rendering produces a HUGE performance drop, by a factor of 3 or 4; with split frame rendering performance is more or less the same as single-card rendering.
Benchmarks results below:
Single-card, no AntiAliasing (all other options at max)
Single-card, 8x AntiAliasing (all other options at max)
Split-frame rendering, no AntiAliasing (all other options at max)
Split-frame rendering, 8x AntiAliasing (all other options at max)
I didn't even try to benchmark AFR as it was way too slow and produced distortions.
Conclusion: the 285 GTX seems a bit struggling with this benchmark, and SLI is once more useless.
Leave a comment:
-
The thread title is a bit ironic.
Unigine Heaven Shows What Linux Gaming Can Look Like: Slow as molasses :P
Leave a comment:
-
It actually runs on my ancient X1900XT using fglrx 9.3... now that's kewl (~12fps @ 1280x1024). Ofc it would be even better if it'd run on the Gallium3d-driver. :>
Originally posted by xpander View Post
Leave a comment:
Leave a comment: