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Unigine Heaven Shows What Linux Gaming Can Look Like

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  • Kano
    replied
    At least 6x faster than my test system

    Leave a comment:


  • Melcar
    replied

    Leave a comment:


  • Xanbreon
    replied
    All done on the same system:

    Debian/Testing

    Q6600@stock
    8gig DDR2
    nVidia GTX260 core BE







    Leave a comment:


  • Kano
    replied
    @Raven3x7

    You are right, it is possible to enable it:
    Code:
    <item name="gl_render_use_amd_vertex_shader_tessellator" type="int">1</item>
    The framerate drop ist just extreme from 8 to below 1

    Leave a comment:


  • deanjo
    replied
    Originally posted by Kano View Post
    I am just testing against your results, can take some time. But did you notice that pts uses: "-sound_app null", so you would need to use pts on win too as usually you would test with sound enabled the normal way.
    Ya I notice that. I was planning on using PTS on win.

    Leave a comment:


  • Raven3x7
    replied
    Originally posted by xpander View Post
    hmm..for me tesselation is greyed out in windows and in linux
    ati 5770
    Originally posted by Kano View Post
    You have to use DX11.
    You can enable it by editing the .cfg file in the data directory. It really killed my cards performance with cat 10.1 though, which might be the "bug" mentioned by Micheal.

    Leave a comment:


  • Kano
    replied
    You have to use DX11.

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  • xpander
    replied
    hmm..for me tesselation is greyed out in windows and in linux
    ati 5770

    Leave a comment:


  • Raven3x7
    replied
    Has anyone tried forcing tessellation on HD3xxx or HD4xxx cards? On the windows RC version it was possible to enable tessellation when using the OpenGL backend with those cards according to some comments on another forum.

    Leave a comment:


  • Kano
    replied
    I am just testing against your results, can take some time. But did you notice that pts uses: "-sound_app null", so you would need to use pts on win too as usually you would test with sound enabled the normal way.

    Leave a comment:

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