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Unigine Heaven Shows What Linux Gaming Can Look Like
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@Raven3x7
You are right, it is possible to enable it:
Code:<item name="gl_render_use_amd_vertex_shader_tessellator" type="int">1</item>
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Originally posted by Kano View PostI am just testing against your results, can take some time. But did you notice that pts uses: "-sound_app null", so you would need to use pts on win too as usually you would test with sound enabled the normal way.
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Originally posted by xpander View Posthmm..for me tesselation is greyed out in windows and in linux
ati 5770Originally posted by Kano View PostYou have to use DX11.
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hmm..for me tesselation is greyed out in windows and in linux
ati 5770
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Has anyone tried forcing tessellation on HD3xxx or HD4xxx cards? On the windows RC version it was possible to enable tessellation when using the OpenGL backend with those cards according to some comments on another forum.
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I am just testing against your results, can take some time. But did you notice that pts uses: "-sound_app null", so you would need to use pts on win too as usually you would test with sound enabled the normal way.
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