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Nexuiz re-make on the 360

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  • dashcloud
    started a topic Nexuiz re-make on the 360

    Nexuiz re-make on the 360

    Hi, I came across this link from reddit: http://xbox360.ign.com/articles/107/1073381p1.html

    Independent developer and publisher, IllFonic, announced today its plans to launch the futuristic arena first-person shooter Nexuiz across downloadable console platforms in 2010. Originally developed by Alientrap Software as a free open source shooter in 2005 for the PC, Nexuiz has been downloaded by over 4 million unique users. IllFonic's remake of Nexuiz for console gamers features a new Victorian influenced art style that is simultaneously futuristic and sophisticated.

  • curaga
    replied
    Oh, ok. I somehow assumed the worst, makes sense when you put it that way.

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  • Kano
    replied
    I think you do very well with that way. The more systems an engine fully supports the more users it can reach. 360 is certainly an attractive market same as PS3. Adding D3D does not hurt too, maybe you find a use for ATI's tessellation too which the 360 provides (should be an OpenGL extension too) - for some cooler player models or so.

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  • LordHavoc
    replied
    Originally posted by curaga View Post
    Exactly.

    There only was talk about consoles. If the commercial Nexuiz will be on Wintendo as well, that's another reason to side with the X' group.
    There are no plans to release the console game on Windows, it would unfairly compete with the GPL versions which IllFonic actively promotes.

    Any confusion on which platform I was talking about was entirely unintentional, as I hope is clear, I add features to all platforms and it is most assuredly not a console-specific engine.

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  • LordHavoc
    replied
    Originally posted by curaga View Post
    Pardon, which console platform uses Intel onboard graphics?
    Or maybe I misunderstood.
    None of them do.

    However when I add support for an API (such as Direct3D) I do so on all platforms that it is applicable to, for maximum benefit to users (even if it has no monetary value to me), this means Windows will have the choice of using Direct3D renderers at the same time as I add Microsoft Xbox 360 support.

    Many features I add for completeness, consistency, and benefit to users (some having video cards whose vendors don't take OpenGL as seriously as they should).

    Similarly most of the OpenGL code is utilized on Sony Playstation 3 at this time as well (there is a lower level API that I may switch to at some point if the performance would benefit significantly, but otherwise I prefer to maintain support for this platform using the same primary rendering code if possible).

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  • curaga
    replied
    Exactly.

    There only was talk about consoles. If the commercial Nexuiz will be on Wintendo as well, that's another reason to side with the X' group.

    Leave a comment:


  • Kano
    replied
    Wintendo

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  • curaga
    replied
    Originally posted by LordHavoc View Post
    That will be happening in the coming weeks, yes.

    It will be a bit of a chore making both D3D9 and D3D10 renderers (D3D9 being mainly to benefit Intel onboard graphics users who have trouble with the OpenGL renderer).
    Pardon, which console platform uses Intel onboard graphics?
    Or maybe I misunderstood.

    Leave a comment:


  • LordHavoc
    replied
    Originally posted by Kano View Post
    So i guess that you add a D3D backend to the engine then?
    That will be happening in the coming weeks, yes.

    It will be a bit of a chore making both D3D9 and D3D10 renderers (D3D9 being mainly to benefit Intel onboard graphics users who have trouble with the OpenGL renderer).

    Leave a comment:


  • Kano
    replied
    So i guess that you add a D3D backend to the engine then?

    Leave a comment:

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