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IBM's Bob Sutor Questions Linux Gaming

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  • #61
    oh you did research... now i guess that you know where the brain is, right? j/k

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    • #62
      I agree. Linux needs something that kicks some serious tale (so to speak).
      Anyhow can go out and buy a windows based pc game and hopefully get it running in wine, cedega, or crossover. But to have that unique game directly associated with linux.

      Which is why I took part in the LGC <a href="http://www.linuxgameconsortium.com" target="_blank"><img border="0" height="8" src="http://www.linuxgameconsortium.com/uploaded/LGC_logo-360x86.jpg" /> </a>

      Finally, someone (despite being new) got the guts to start a site geared around linux game retailing for developers.


      Originally posted by V!NCENT View Post
      Windows has so much games that it's impossible to evens tart counting them, but also countless crap titles.

      While there are a lot of epic titles for Windows, you can play most of them under Wine.

      For the newer games under Windows that don't have proper Wine support yet (read: the games of today) there are only a hanful of titles and the epic ones you can count on one hand.

      So what Linux needs is a multiplayer FPS that owns. Just one killer multiplayer game is enough. And for single player we need a bunch of adventure games maybe but this is a niche, for all these games belong on a console with a wireless gamepad anyway...

      We need a GoldenEye007 kind of multiplayer game for the pc (or Perfect Dark or the Timesplitters series). These were fun and revolutionary games all made by the same developpers (not studios). GoldenEye007 for the Nintendo64 kickstarted multiplayer games for the masses. GoldenEye007 was the best multiplayer first person shooter ever made. Everything about it was epic to the max. In the days of Quake2, GE007 made everything out there look like garbage on a console. The theme, the weapons, the gadgets, the gameplay, the music, the levels... everything was epic.

      We need th?t for Linux, right now. There's only one team of people who need to get together and do it.

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      • #63
        I agree. Linux needs something that kicks some serious tale (so to speak).
        Anyhow can go out and buy a windows based pc game and hopefully get it running in wine, cedega, or crossover. But to have that unique game directly associated with linux.

        Which is why I took part in the LGC @ http://www.linuxgameconsortium.com

        Finally, someone (despite being new) got the guts to start a site geared around linux game retailing for developers.


        Originally posted by V!NCENT View Post
        Windows has so much games that it's impossible to evens tart counting them, but also countless crap titles.

        While there are a lot of epic titles for Windows, you can play most of them under Wine.

        For the newer games under Windows that don't have proper Wine support yet (read: the games of today) there are only a hanful of titles and the epic ones you can count on one hand.

        So what Linux needs is a multiplayer FPS that owns. Just one killer multiplayer game is enough. And for single player we need a bunch of adventure games maybe but this is a niche, for all these games belong on a console with a wireless gamepad anyway...

        We need a GoldenEye007 kind of multiplayer game for the pc (or Perfect Dark or the Timesplitters series). These were fun and revolutionary games all made by the same developpers (not studios). GoldenEye007 for the Nintendo64 kickstarted multiplayer games for the masses. GoldenEye007 was the best multiplayer first person shooter ever made. Everything about it was epic to the max. In the days of Quake2, GE007 made everything out there look like garbage on a console. The theme, the weapons, the gadgets, the gameplay, the music, the levels... everything was epic.

        We need th?t for Linux, right now. There's only one team of people who need to get together and do it.

        Comment


        • #64
          Originally posted by Svartalf View Post
          The main reason the "money's not there" is more because of things like WINE and dual booting. These things aggrivate the problem and keep money from being in the space in the first place (the money's being spent on WINDOWS titles when you do either of those things- and "pragmatism" is just an rationalization for doing the wrong thing, really...)
          A rational person would look at what he's getting for his money and on Linux that's not much. If you're a avid Linux user and a gamer then buying a Wintendo will pay for itself. Already the people that fight to make things work in WINE are half irrational - I've wasted many enough hours to know.

          If you are a real fan of a game or type of games, you don't sit around waiting for a Linux port. You buy the game on release, and do what you have to do. Few people have problems running a closed source game on a closed source OS, you can't expect anything else. Trying to split some really high porting costs over the few remaining people will never become big.

          I'm still hoping that some game, maybe not an AAA title but at least with a retail shelf presence will offer same-time Linux support and that with Linux being so game-starved as it is, that it's actually a big enough hit to make it worthwhile. I did buy World of Goo but despite the press nothing much followed.

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