DXVK 2.5.3 Brings More Fixes For Direct3D 9 / 10 / 11 On Vulkan

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts
  • phoronix
    Administrator
    • Jan 2007
    • 67385

    DXVK 2.5.3 Brings More Fixes For Direct3D 9 / 10 / 11 On Vulkan

    Phoronix: DXVK 2.5.3 Brings More Fixes For Direct3D 9 / 10 / 11 On Vulkan

    Philip Rebohle working for Valve has just released DXVK 2.5.3 as the newest update to this Direct3D 9 / 10 / 11 implementation over the Vulkan API that is used for enjoying older Windows games on Linux...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
  • pinguinpc
    Senior Member
    • Jun 2009
    • 923

    #2
    This dxvk version in my case runs ok with mesa 25 of 2025

    Testing resident evil hd remaster seems work ok





    and system shock remake (unreal engine 4) seems work ok too:



    However them stay working now in two things:

    Big refactor that moves a lot of responsibility to the backend, where it should have been in the first place. Key changes: Vulkan surface and swapchain creation now happens entirely in the backend...


    Big refactor that moves a lot of responsibility to the backend, where it should have been in the first place.

    Key changes:

    Vulkan surface and swapchain creation now happens entirely in the backend.

    Instead of this clusterfuck where the front-end needs to manually synchronize everything through four different threads and then pray that it actually works, we now just set swapchain properties via a bunch of functions that can then get applied during the next acquireNextImage call.

    Enabled automatic conversion between HDR10 and scRGB color spaces if the system only supports one of those and the game uses the other.

    This is definitely not well tested with actual HDR content though.

    Fixed broken blending with the HUD and software cursor in non-linear color spaces (sRGB if the image format is non-sRGB; HDR10)

    Needs lots of testing, especially in D3D9 apps since there are so many weird edge cases wrt swapchain usage.
    and this:



    [d3d8] d3d9 bridge & various other enhancements
    Last edited by pinguinpc; 13 January 2025, 05:30 PM.

    Comment

    • AceroRomano
      Junior Member
      • Aug 2009
      • 5

      #3
      Originally posted by pinguinpc View Post
      This dxvk version in my case runs ok with mesa 25 of 2025

      Testing resident evil hd remaster seems work ok





      and system shock remake (unreal engine 4) seems work ok too:



      However them stay working now in two things:

      Big refactor that moves a lot of responsibility to the backend, where it should have been in the first place. Key changes: Vulkan surface and swapchain creation now happens entirely in the backend...




      and this:





      System Shock Remake was already working fine before, I've been playing it since last year, I haven't finished it yet, I have a library of more than 1000 games in different launchers, I try to try them all, unfortunately the ones I played the most online, Battlefield, stopped working due to EA's anticheat implementation.

      Veo que hablas español, aquí también, saludos!

      Comment

      Working...
      X