Originally posted by varikonniemi
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Valve Engineer Fixes Massive Performance Issue For RADV Driver With AMD FSR2
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Originally posted by varikonniemi View Postit's amazing AMD has a driver team that is writing their proprietary driver, that does not communicate with the team that writes the open driver, which has to reverse engineer and find out all the things themselves.
Seems like it can only stem from something like paranoid separation of proprietary information between closed and open drivers, extending so far that not even basic hints at what is the problem don't transfer over.
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it's amazing AMD has a driver team that is writing their proprietary driver, that does not communicate with the team that writes the open driver, which has to reverse engineer and find out all the things themselves.
Seems like it can only stem from something like paranoid separation of proprietary information between closed and open drivers, extending so far that not even basic hints at what is the problem don't transfer over.
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Will this help in games that have the option to use FSR2 for AA without upscaling, when setting it to Native instead of Quality or Performance?
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cant help but wonder if FSR3 will benefit in any way, i doubt it, but i can dream, right?
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Valve Engineer Fixes Massive Performance Issue For RADV Driver With AMD FSR2
Phoronix: Valve Engineer Fixes Massive Performance Issue For RADV Driver With AMD FSR2
With the upcoming Mesa 24.3 release there is a huge improvement coming for those using the RADV Radeon Vulkan driver with games leveraging AMD FidelityFX Super Resolution 2...
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