OGRE-Next 3.0 Released For This Open-Source 3D Engine
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I don't think so. I've played both Rebel Galaxy and BattleZone 98 Redux; Rebel Galaxy look neatly, while BattleZone... hard to tell, it maintained that 90's graphics quality, hence the Redux.
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Originally posted by rabcor View PostLooks like a great engine for 2004. Didn't they use this for openmw?
The first public release of OpenMW was version 0.1.0 in June 2008, initially using Ogre3D for rendering.
With the release of version 0.37.0, Ogre3D was replaced with OpenSceneGraph due to concerns about the future direction of Ogre3D's development. This switch brought significant performance improvements and fixed several long-standing issues in the engine.
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Looks like a great engine for 2004. Didn't they use this for openmw?
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It's super cool to see OGRE still being developed! I remember looking at it over a decade ago when doing a side project. That said, last I remember OGRE isn't really a "3D engine" so much as a collection of libraries that make building your own engine really easy.
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Originally posted by RejectModernity View PostIt's all ogre now
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Metal support? Well, I think for an open source project you can add features because: learning purpose, fun, and personal preference.
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OGRE-Next 3.0 Released For This Open-Source 3D Engine
Phoronix: OGRE-Next 3.0 Released For This Open-Source 3D Engine
OGRE-Next 3.0 has debuted this week as the newest version of the Object-Oriented Graphics Rendering Engine Next Generation for serving as an open-source 3D graphics rendering engine...
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