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OGRE-Next 3.0 Released For This Open-Source 3D Engine

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  • OGRE-Next 3.0 Released For This Open-Source 3D Engine

    Phoronix: OGRE-Next 3.0 Released For This Open-Source 3D Engine

    OGRE-Next 3.0 has debuted this week as the newest version of the Object-Oriented Graphics Rendering Engine Next Generation for serving as an open-source 3D graphics rendering engine...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    It's all ogre now

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    • #3
      Metal support? Well, I think for an open source project you can add features because: learning purpose, fun, and personal preference.

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      • #4
        Originally posted by RejectModernity View Post
        It's all ogre now
        At least they now got rid of the trash like java c# and python.

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        • #5
          It's super cool to see OGRE still being developed! I remember looking at it over a decade ago when doing a side project. That said, last I remember OGRE isn't really a "3D engine" so much as a collection of libraries that make building your own engine really easy.

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          • #6
            Looks like a great engine for 2004. Didn't they use this for openmw?

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            • #7
              Originally posted by rabcor View Post
              Looks like a great engine for 2004. Didn't they use this for openmw?
              The OpenMW wikipedia site states the following:
              The first public release of OpenMW was version 0.1.0 in June 2008, initially using Ogre3D for rendering.

              With the release of version 0.37.0, Ogre3D was replaced with OpenSceneGraph due to concerns about the future direction of Ogre3D's development. This switch brought significant performance improvements and fixed several long-standing issues in the engine.

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              • #8
                Originally posted by rabcor View Post
                Looks like a great engine for 2004. Didn't they use this for openmw?
                I wonder if that example picture is a good representation of the capabilities of the engine or if it's just well meant bad marketing.

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                • #9
                  I don't think so. I've played both Rebel Galaxy and BattleZone 98 Redux; Rebel Galaxy look neatly, while BattleZone... hard to tell, it maintained that 90's graphics quality, hence the Redux.

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