Phoronix: VKD3D-Proton Has Been Working On Emulating D3D12 Work Graphs, But The Tech Disappoints
Back in March for GDC, Microsoft excitingly announced the official releases of Direct3D 12 Work Graphs for "enabling new types of GPU autonomy" for allowing more rendering work to be offloaded to the GPU. While this greater GPU-driven rendering with Work Graphs has been talked up by Microsoft and other parties, Valve engineers working on VKD3D-Proton for implementing D3D12 over Vulkan have found the new Work Graphs functionality to not be as nearly captivating...
Back in March for GDC, Microsoft excitingly announced the official releases of Direct3D 12 Work Graphs for "enabling new types of GPU autonomy" for allowing more rendering work to be offloaded to the GPU. While this greater GPU-driven rendering with Work Graphs has been talked up by Microsoft and other parties, Valve engineers working on VKD3D-Proton for implementing D3D12 over Vulkan have found the new Work Graphs functionality to not be as nearly captivating...
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