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DXVK 2.4.1 Released With Many Improvements, More Robust Direct3D 8

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  • Espionage724
    replied
    Originally posted by ssokolow View Post

    Last time I tried UT99, the Linux builds would always crash with my favourite/only mod. (Chaos UT, which I discovered thanks to being included on my UT99 GOTY CD-ROMs.)
    Oh dang I forgot about Chaos UT! Those weapons were wacky

    Leave a comment:


  • ssokolow
    replied
    Originally posted by Espionage724 View Post

    Do you happen to play UT99? That on Linux with OldUnreal's 469 patch, updated XOpengl, and 4K textures is pretty good!
    Last time I tried UT99, the Linux builds would always crash with my favourite/only mod. (Chaos UT, which I discovered thanks to being included on my UT99 GOTY CD-ROMs.)

    Leave a comment:


  • pinguinpc
    replied
    Originally posted by Espionage724 View Post

    Do you happen to play UT99? That on Linux with OldUnreal's 469 patch*, updated XOpengl, and 4K textures is pretty good!
    This is for confirm dx7 (wine implementation) have seriously affected in performance but as put before opengl renderer work ok in my case for now

    *Thanks maybe can test in future


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  • Espionage724
    replied
    Originally posted by pinguinpc View Post
    Confirmed with unreal gold dx7 wined3d and using zink performance remains equal
    Do you happen to play UT99? That on Linux with OldUnreal's 469 patch, updated XOpengl, and 4K textures is pretty good!

    Leave a comment:


  • pinguinpc
    replied
    Originally posted by shmerl View Post

    It's about DX7 games
    Confirmed with unreal gold dx7 wined3d and using zink performance remains equal

    Almost forget recently launched resident evil 3 from gog (dx7) stay affected too

    Last edited by pinguinpc; 27 September 2024, 01:08 PM.

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  • shmerl
    replied
    Originally posted by pinguinpc View Post

    This bug begin with dragon age origins and beyond and evil but any of this titles use opengl renderer, opengl is used if use wined3d but actually DXVK is much better than wined3d
    It's about DX7 games. No dxvk for them as was said above. Irrelevant for Dragon Age: Origins which is DX9.

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  • pinguinpc
    replied
    This bug begin with dragon age origins and beyond and evil but any of this titles use opengl renderer, opengl is used if use wined3d but actually DXVK is much better than wined3d

    personally think affect more than wined3d (opengl implementation) than dxvk

    Back to opengl games (proper games aka games comes with opengl renderer*) in my case work ok:

    *on this topic zink very usefull (actual zink state is very impressive)







    and on native apps too:



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  • shmerl
    replied
    Originally posted by pinguinpc View Post

    Any example of this?, in my case use various games with opengl on new wow64 (my most working area ) and work (almost forget i use X, no wayland*)

    *personally wayland need more work, however with entrance of Mike Blumenkrantz and Joshua Ashton maybe can improve in future

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  • pinguinpc
    replied
    Originally posted by shmerl View Post

    DX7 is missing and it's a big one since 32-bit OpenGL can't work properly with new wow64 (yet).
    Any example of this?, in my case use various games with opengl on new wow64 (my most working area ) and work (almost forget i use X, no wayland*)

    *personally wayland need more work, however with entrance of Mike Blumenkrantz and Joshua Ashton maybe can improve in future

    Leave a comment:


  • Teggs
    replied
    Mount and Blade and Warband have both DirectX 7 and 9 options in their launcher, if that helps testing. Warband (2011) is the latest game I know of to release with DirectX 7.

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