Originally posted by ssokolow
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DXVK 2.4.1 Released With Many Improvements, More Robust Direct3D 8
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Originally posted by Espionage724 View Post
Do you happen to play UT99? That on Linux with OldUnreal's 469 patch, updated XOpengl, and 4K textures is pretty good!
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Originally posted by Espionage724 View Post
Do you happen to play UT99? That on Linux with OldUnreal's 469 patch*, updated XOpengl, and 4K textures is pretty good!
*Thanks maybe can test in future
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Originally posted by pinguinpc View PostConfirmed with unreal gold dx7 wined3d and using zink performance remains equal
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Originally posted by pinguinpc View Post
This bug begin with dragon age origins and beyond and evil but any of this titles use opengl renderer, opengl is used if use wined3d but actually DXVK is much better than wined3d
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Originally posted by shmerl View Post
personally think affect more than wined3d (opengl implementation) than dxvk
Back to opengl games (proper games aka games comes with opengl renderer*) in my case work ok:
*on this topic zink very usefull (actual zink state is very impressive)
and on native apps too:
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Originally posted by pinguinpc View Post
Any example of this?, in my case use various games with opengl on new wow64 (my most working area ) and work (almost forget i use X, no wayland*)
*personally wayland need more work, however with entrance of Mike Blumenkrantz and Joshua Ashton maybe can improve in future
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Originally posted by shmerl View Post
DX7 is missing and it's a big one since 32-bit OpenGL can't work properly with new wow64 (yet).
*personally wayland need more work, however with entrance of Mike Blumenkrantz and Joshua Ashton maybe can improve in future
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Mount and Blade and Warband have both DirectX 7 and 9 options in their launcher, if that helps testing. Warband (2011) is the latest game I know of to release with DirectX 7.
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