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DXVK 2.4.1 Released With Many Improvements, More Robust Direct3D 8

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  • #21
    Originally posted by shmerl View Post

    DX7 is missing and it's a big one since 32-bit OpenGL can't work properly with new wow64 (yet).
    Any example of this?, in my case use various games with opengl on new wow64 (my most working area ) and work (almost forget i use X, no wayland*)

    *personally wayland need more work, however with entrance of Mike Blumenkrantz and Joshua Ashton maybe can improve in future

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    • #22
      Originally posted by pinguinpc View Post

      Any example of this?, in my case use various games with opengl on new wow64 (my most working area ) and work (almost forget i use X, no wayland*)

      *personally wayland need more work, however with entrance of Mike Blumenkrantz and Joshua Ashton maybe can improve in future

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      • #23
        This bug begin with dragon age origins and beyond and evil but any of this titles use opengl renderer, opengl is used if use wined3d but actually DXVK is much better than wined3d

        personally think affect more than wined3d (opengl implementation) than dxvk

        Back to opengl games (proper games aka games comes with opengl renderer*) in my case work ok:

        *on this topic zink very usefull (actual zink state is very impressive)







        and on native apps too:



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        • #24
          Originally posted by pinguinpc View Post

          This bug begin with dragon age origins and beyond and evil but any of this titles use opengl renderer, opengl is used if use wined3d but actually DXVK is much better than wined3d
          It's about DX7 games. No dxvk for them as was said above. Irrelevant for Dragon Age: Origins which is DX9.

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          • #25
            Originally posted by shmerl View Post

            It's about DX7 games
            Confirmed with unreal gold dx7 wined3d and using zink performance remains equal

            Almost forget recently launched resident evil 3 from gog (dx7) stay affected too

            Last edited by pinguinpc; 27 September 2024, 01:08 PM.

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            • #26
              Originally posted by pinguinpc View Post
              Confirmed with unreal gold dx7 wined3d and using zink performance remains equal
              Do you happen to play UT99? That on Linux with OldUnreal's 469 patch, updated XOpengl, and 4K textures is pretty good!

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              • #27
                Originally posted by Espionage724 View Post

                Do you happen to play UT99? That on Linux with OldUnreal's 469 patch*, updated XOpengl, and 4K textures is pretty good!
                This is for confirm dx7 (wine implementation) have seriously affected in performance but as put before opengl renderer work ok in my case for now

                *Thanks maybe can test in future


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                • #28
                  Originally posted by Espionage724 View Post

                  Do you happen to play UT99? That on Linux with OldUnreal's 469 patch, updated XOpengl, and 4K textures is pretty good!
                  Last time I tried UT99, the Linux builds would always crash with my favourite/only mod. (Chaos UT, which I discovered thanks to being included on my UT99 GOTY CD-ROMs.)

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                  • #29
                    Originally posted by ssokolow View Post

                    Last time I tried UT99, the Linux builds would always crash with my favourite/only mod. (Chaos UT, which I discovered thanks to being included on my UT99 GOTY CD-ROMs.)
                    Oh dang I forgot about Chaos UT! Those weapons were wacky

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