Originally posted by Rccero
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DXVK 2.4.1 Released With Many Improvements, More Robust Direct3D 8
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Originally posted by SilverBird775 View PostLike, for very recent example, the fresh DPI scale changes in WINE have wreaked havoc on my fine tuned retro collection. In-game graphics is broken, mouse pointer misbehave... All of this happen for a games and API's that have not a slightest idea about DPI, compositing, fancy controls.
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Originally posted by siyia View Post
What is the name of the game with the chainsaw girl?
Back to test another progress of memory rework part 1 and 2 appear in CarX Street
2.4.1
Memory Rework
in this title vram usage down around 200mb with similar gpu usage but fps up around 5-6fps
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Originally posted by eszlari View PostHave you reported these regressions on bugzilla?
This activates the new DPI scaling, and stops pretending that every window is per-monitor DPI aware. It uses the GDI scaled surfaces for DPI-unaware windows, instead of the...
I will wait for a switch to turn this "feature" off again - alike windows app compatibility tools. As for the present moment... Already stressed enough with other issues, let the dust settle.Last edited by SilverBird775; 26 September 2024, 05:15 PM.
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Originally posted by SilverBird775 View PostIt's useless. Nothing to report because everything is broken. This changes have an impact of the atom bomb for the retro gaming. The official WINE stance on the matter: "DPI awareness, not something that Wine can fix". So, blurry windows are good because that's how windows behave. These changes greatly complicate the ways of running older games, especially ones that depends on custom wrappers\hacks of none WINE origin. Including DXVK, that bypass this DPI awareness bullshit. But it does not help to bypass the DPI-adjusted input for the matter...
This activates the new DPI scaling, and stops pretending that every window is per-monitor DPI aware. It uses the GDI scaled surfaces for DPI-unaware windows, instead of the...
I will wait for a switch to turn this "feature" off again - alike windows app compatibility tools. As for the present moment... Already stressed enough with other issues, let the dust settle.
I intentionally force app-side scaling on Windows (no DPI awareness) regardless of what I OS scale at; games can't even handle scaling consistently-enough on Windows where it's expected to work. On Linux I only do 100% nowadays but didn't notice anything odd with 200% at 4K a few years ago.
I've only ever seen HiDPI work consistently on macOS, which makes sense with Retina and art.
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Everything before DX8 requires many workarounds or different dll's, if you are interested you may be able to get some of the games to work with DXWrapper and DD7to9 (both projects are open source). At least some games worked for me when using the right dll's/settings combined with DXVK in wine/proton.
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