Originally posted by cybertron
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Looking for help testing my game
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Originally posted by Zhick View PostI downloaded Coldest543-64.tar.bz2. Just to be sure I've also just downloaded the binary-only tar as well and extracted it in the game-folder, but the game still doesn't start. A window appears but only stays for a moment and then dissapears again. It still gives the same error-message, I've pastebined the complete console-output here.
I think I'm going to change the way the binary-only package is created so that extra directory isn't there anymore since in retrospect it doesn't really make sense.
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I'm planning to be on the beta server tomorrow (Thursday) night around 6 PM central time (7 eastern, 5 mountain, 4 pacific if my math is correct) if anyone is interested in some actual gameplay. My night is clear so if later works better I can do that too.
I suppose I should ask if everyone can see and connect to that server. It should show up in the server browser when you click the Join button (although I see that the master server wasn't running - oops). I apologize in advance if the ping sucks - my internet leaves something to be desired in this area.
Originally posted by Kano View PostYou can use an autoupdate tool that checks for new binary and downloads em automatically.
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Testing still on or has it passed? I'm gmt +10 here, hope my calculations aren't off.
I could connect to your server in fullscreen without problems. In windowed mode though, after it went through loading the map, the screen would disappear though the music kept running. Had to kill -9 xxxx to stop it. Didn't happen on joining localhost.
A couple of things I noticed, (I use to play the battletech boardgame as a kid, so I might be a bit to critical. Feel free to ignore.)
*not all weapons gave off heat.
*standing in the water didn't lesson heat buildup.
*changing mechs, the weight from the prior one would carry through.
*no ability to run.
The way you have set up the movement feels right. Very nice.
On an AMD/ATI w/ 9.8. Debian Lenny 64bit.
Add me to your happy list.
EDIT: just came from testing with you. I couldn't respawn because of -ve salvage. rejoining still gave me -ve salvage.Last edited by storma; 03 September 2009, 09:41 PM.
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Originally posted by storma View PostEDIT: just came from testing with you. I couldn't respawn because of -ve salvage. rejoining still gave me -ve salvage.
Edit: I figured out the crash on join bug. Should be easy to fix, but since it appears you couldn't get reconnected I guess we're done for tonight. Should have a patch that takes care of it out by next time. Sorry for all the trouble.Last edited by cybertron; 03 September 2009, 10:39 PM.
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I filed a bug for you about the shader problem in Mesa:
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Much appreciated. I'll link it from my bug tracker so people can find it both ways.
As far as testing goes, if anyone is available I was thinking Thursday night again, and then I'm going to try to round up a few more people for the following Wednesday to hopefully do a little larger scale testing. And just to make sure there's no possible confusion, here's the time in every conceivable time zone.
Linux patches for the latest build are already available. Full builds and a Windows build will be along in the near future.
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