Originally posted by bridgman
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AFAIK the Rage engine is targeting DX9-level hardware, so recent and current GPUs should be fine as long as the driver functionality (specifically level of OpenGL support) is there.
Yes, that's the time I'm talking about, but it's more of a one-time effort and doesn't have to be repeated for every new GPU.
The delay would also be a lot shorter for the binary drivers - my point was that *even* the open source drivers would probably have the required level of support by the time the engine was ported.
You're including the time it took to catch up from 6-ish years of not supporting open driver development; we would only see that delay again if we stopped supporting driver development and had to catch up again.
The delay would also be a lot shorter for the binary drivers - my point was that *even* the open source drivers would probably have the required level of support by the time the engine was ported.
You're including the time it took to catch up from 6-ish years of not supporting open driver development; we would only see that delay again if we stopped supporting driver development and had to catch up again.
I said "even the open source drivers". With the Catalyst driver we run pretty much the same OpenGL stack for all OSes, so if the game runs on one OS then similar support will be available on Linux at the same time, and I think we are seeing enough activity in the open source drivers to have confidence that adequate OpenGL support will be available there as well.
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