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VKD3D-Proton 2.13 Brings OpenVR/OpenXR Interop & Performance Improvements

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  • VKD3D-Proton 2.13 Brings OpenVR/OpenXR Interop & Performance Improvements

    Phoronix: VKD3D-Proton 2.13 Brings OpenVR/OpenXR Interop & Performance Improvements

    VKD3D-Proton 2.13 is now available as the newest version of this Direct3D 12 over Vulkan API translation later that is used by Valve's Steam Play (Proton) for accelerating D3D12 Windows games on Linux...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Is there any list, which graphic card supports which DirectX version and which Vulkan or OpenGL version?

    And existing graphic cards, which support the newest DirectX version, but an old OpenGL standard?
    And other graphic cards, which suppoting the newsest Vulkan standard, but an old DirectX version?


    Currently Linux support nativly only Vulkan and OpenGL. To run Windows-Software which uses DirectX, it uses for example this mentioned DirectX to Vulkan translation layer.

    And Microsoft doing it the other way around. The current Windows versions only supporting nativly DirectX. To run OpenGL (and possibly also Vulkan?) programs, Microsoft have a OpenGL to DirectX translation layer.

    Isn't it possible, that Linux / Mesa supports nativly both?
    If a graphic card better supports Vulkan or OpenGL, then using it for graphic rendering.
    But if a graphic card better supports DirectX, then it would be nice, that Linux could use that API as alternative native.

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    • #3
      Originally posted by theuserbl View Post
      Is there any list, which graphic card supports which DirectX version and which Vulkan or OpenGL version?

      And existing graphic cards, which support the newest DirectX version, but an old OpenGL standard?
      And other graphic cards, which suppoting the newsest Vulkan standard, but an old DirectX version?


      Currently Linux support nativly only Vulkan and OpenGL. To run Windows-Software which uses DirectX, it uses for example this mentioned DirectX to Vulkan translation layer.

      And Microsoft doing it the other way around. The current Windows versions only supporting nativly DirectX. To run OpenGL (and possibly also Vulkan?) programs, Microsoft have a OpenGL to DirectX translation layer.

      Isn't it possible, that Linux / Mesa supports nativly both?
      If a graphic card better supports Vulkan or OpenGL, then using it for graphic rendering.
      But if a graphic card better supports DirectX, then it would be nice, that Linux could use that API as alternative native.
      Well you do need one hardware driver to expose the features of the hardware.... But once any one driver implemented then at that point you have access to the hardware. There is no need for any driver to do the same work over again. It would take a lot more resources to write native drivers for every possible API.

      Comment

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