Linux Shoots Past The 2% Threshold For The Steam Survey, AMD CPU Use Breaks 75%

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts
  • phoronix
    Administrator
    • Jan 2007
    • 67398

    Linux Shoots Past The 2% Threshold For The Steam Survey, AMD CPU Use Breaks 75%

    Phoronix: Linux Shoots Past The 2% Threshold For The Steam Survey, AMD CPU Use Breaks 75%

    When Steam on Linux debuted a decade ago it maintained around a 2% marketshare before receding and then beginning its long climb back up following the debut of Steam Play for running Windows games on Linux and then with the much anticipated Steam Deck handheld game console and the modern Arch-based SteamOS. Valve just published their May 2024 numbers for the Steam Survey and they indicate the Linux marketshare is finally back above 2%...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
  • nyanbinary
    Phoronix Member
    • Sep 2022
    • 100

    #2
    we are so back

    Comment

    • jacob
      Senior Member
      • Jul 2010
      • 2972

      #3
      At least it's finally more than MacOS

      Seriously though those numbers can be interpreted in various ways. Valve says that there are approx 132 million monthly active users on Steam. So 2.32% of that is slightly more than 3 million Linux users. On one hand that's not much. On the other hand, it's half of the total number of Atari ST units sold worldwide. It's no secret that on the ST in particular, actually buying games tended to be more of the exception than the norm, and yet for its entire life the ST was considered a prime gaming platform. So given the sheer size of the total market, even a small percentage can be relevant from a commercial point of view.

      Also, something tells me that people who play games on Linux would tend to use GOG rather than Steam as their first port of call, so the real number could be somewhat bigger.

      Comment

      • Paradigm Shifter
        Senior Member
        • May 2019
        • 893

        #4
        75.04% (AMD) + 27.22% (Intel) = 102.26%

        ...yeah...

        Comment

        • murraytony
          Phoronix Member
          • Jan 2008
          • 70

          #5
          Originally posted by Paradigm Shifter View Post
          75.04% (AMD) + 27.22% (Intel) = 102.26%

          ...yeah...
          My laptop has an Intel and AMD GPU... devices aren't limited to 1 GPU.

          Comment

          • sophisticles
            Senior Member
            • Dec 2015
            • 2617

            #6
            Originally posted by murraytony View Post
            My laptop has an Intel and AMD GPU... devices aren't limited to 1 GPU.
            And that's why these surveys are meaningless.

            Comment

            • theriddick
              Senior Member
              • Oct 2015
              • 1744

              #7
              Come 2025 this might become %4 when people discover windows10 is forced into redundancy mode and Microsoft continuously pressures everyone to move to their AI driven platforms under Windows11.

              We don't need the mindless normies to migrate to Linux, just the people who were already upset with MS's BS and are actively avoiding it, which won't continue to work as MS adopts more and more advertisement and CoPilot/Telemetry services on Windows11+ with eventual subscription models appearing to the desktop.

              Just my 2cents.

              Comment

              • pieman
                Phoronix Member
                • Mar 2020
                • 111

                #8
                Originally posted by jacob View Post
                At least it's finally more than MacOS

                Seriously though those numbers can be interpreted in various ways. Valve says that there are approx 132 million monthly active users on Steam. So 2.32% of that is slightly more than 3 million Linux users. On one hand that's not much. On the other hand, it's half of the total number of Atari ST units sold worldwide. It's no secret that on the ST in particular, actually buying games tended to be more of the exception than the norm, and yet for its entire life the ST was considered a prime gaming platform. So given the sheer size of the total market, even a small percentage can be relevant from a commercial point of view.

                Also, something tells me that people who play games on Linux would tend to use GOG rather than Steam as their first port of call, so the real number could be somewhat bigger.
                3 million users is a lot from a finical perspective. if 5% (150,000) of that 3 million buys a game for $30, that's $4,500,000​. that's no chump change. even if you reduce that number down to 2% (60,000) of those 3 million users, that's still $1,800,000 for that hypothetical game. there is millions to actually be made from linux users.

                and those thinking about AAA titles, which obviously will attract a lot more users, if you move that up to say 20% (600,000) of those users 3 million users (completely possible with studios like say bethesda or cd projekt red games), at $60, that's $36,000,000​. no studio is going to scoff at that.

                steam deck was a blessing for the linux community.
                Last edited by pieman; 01 June 2024, 10:58 PM.

                Comment

                • highball
                  Junior Member
                  • Sep 2023
                  • 35

                  #9
                  Originally posted by pieman View Post
                  3 million users is a lot from a finical perspective. if 5% (150,000) of that 3 million buys a game for $30, that's $4,500,000​. that's no chump change. even if you reduce that number down to 2% (60,000) of those 3 million users, that's still $1,800,000 for that hypothetical game. there is millions to actually be made from linux users.

                  steam deck was a blessing for the linux community.
                  And most gamers aren't Active monthly users. Steam has 1+ Billion users. I'm not saying 2% of that 1 billion is Linux gamers, but I am saying, there are a lot more casual gamers out there and some of them are Linux. The casual Linux gamers + the active monthly Linux gamers a place that developers can make money from. Probably why we have seen AAA titles as day 1 Steam Deck verified. They know there is a healthy amount money to be made.

                  Comment

                  • jacob
                    Senior Member
                    • Jul 2010
                    • 2972

                    #10
                    Originally posted by pieman View Post
                    3 million users is a lot from a finical perspective. if 5% (150,000) of that 3 million buys a game for $30, that's $4,500,000​. that's no chump change. even if you reduce that number down to 2% (60,000) of those 3 million users, that's still $1,800,000 for that hypothetical game. there is millions to actually be made from linux users.

                    and those thinking about AAA titles, which obviously will attract a lot more users, if you move that up to say 20% (600,000) of those users 3 million users (completely possible with studios like say bethesda or cd projekt red games), at $60, that's $36,000,000​. no studio is going to scoff at that.

                    steam deck was a blessing for the linux community.
                    The thing with "AAA" titles though is that they are very expensive to develop. $36 million wouldn't even make one such title profitable. At the same time, I don't think that "AAA" is necessarily the key to Linux gaming. People who devote their entire time and money to playing "AAA" games have basically zero reason to use Linux. People who have reasons to use Linux typically want games to relax, play after a day's work or half a hour here or there during a break. It's a great opportunity for smaller productions in the $1M-$10M range, independent titles, adventure games etc. It's an opportunity for developers.

                    Comment

                    Working...
                    X