SDL3 Preview Release Aims To Help Test The New SDL 3.0 API

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  • uyjulian
    replied
    Originally posted by furtadopires View Post
    Could you tell me more about? Never heard about this incident.

    But that apart, AFAIK all the components of SDL are under Zlib which is a permissive license of "You can use everything but give me some credits will ya".
    I believe the actual problem is that mentality of "just use the default tools available" like western companies do with using Microsoft's Media Foundation (despite the better alternatives available). It's probably a matter of their using once for a successful case, and then realizing it's better to use always.
    It seems like a large amount of the old message board messages disappeared/not indexable, but here are some references anyways https://www.google.com/search?q=%22l...id%22&ie=UTF-8

    Leave a comment:


  • furtadopires
    replied
    Originally posted by uyjulian View Post
    I highly doubt Japanese developers will use it because they got scared of GPL (e.g. Aquaplus/Xvid incident https://leaf.aquaplus.jp/product/xvid.html ). Even through SDL2 and newer are licensed under more permissive licenses, it seems like there is still some information/memories going around.
    Could you tell me more about? Never heard about this incident.

    But that apart, AFAIK all the components of SDL are under Zlib which is a permissive license of "You can use everything but give me some credits will ya".
    I believe the actual problem is that mentality of "just use the default tools available" like western companies do with using Microsoft's Media Foundation (despite the better alternatives available). It's probably a matter of their using once for a successful case, and then realizing it's better to use always.

    Leave a comment:


  • uyjulian
    replied
    Originally posted by furtadopires View Post
    My dream is for Japanese / Korean developers to know this awesome FOSS project, because I know how awful joystick configuration can be in some of their games ported to PC.
    I highly doubt Japanese developers will use it because they got scared of GPL (e.g. Aquaplus/Leaf/Xvid GPL incident https://leaf.aquaplus.jp/product/xvid.html ). Even through SDL2 and newer are licensed under more permissive Zlib licenses, it seems like there is still some information/memories going around.

    Last edited by uyjulian; 25 March 2024, 12:41 AM.

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  • luno
    replied
    https://github.com/libsdl-org/SDL/pull/9345 they might revert defaulting to Wayland due to fifo protocol still in review. Anyone tested Khronos Vulkan Samples with wayland only ?

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  • maarten
    replied
    Originally posted by rmfx View Post
    I hope consistency has been reworked a lot LOT because last time I used it, it was all over the place.
    A lot of functions (and types) have been renamed for greater consistency.
    Please give it a try! It's always nice to receive (constructive!) feedback from outsiders.

    Leave a comment:


  • maarten
    replied
    Originally posted by slagiewka View Post
    Why it's tagged as 3.1.0 preview if it's supposed to be 3.0 release?
    All 3.0 feature development happened in version 3.0.
    Starting from 3.1, all unstable releases have an uneven minor version number, and stable releases have an even minor version number.
    The ABI/API of unstable releases is not fixed. In other words backwards or forwards compatibility is NOT guaranteed.
    The ABI/API of stable releases is backwards and forwards compatible.

    The 3.1.0 release is a signal for SDL users to start using the library and a (little) promise nothing major will change.
    When a stable 3.2.0 is released, no more unstable releases will be done.

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  • rmfx
    replied
    I hope consistency has been reworked a lot LOT because last time I used it, it was all over the place.

    Leave a comment:


  • slagiewka
    replied
    Why it's tagged as 3.1.0 preview if it's supposed to be 3.0 release?

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  • furtadopires
    replied
    Originally posted by Volta View Post
    I bet Sony will start using it. Then they will migrate to Linux.
    Sony is the least of the problems, there are a lot of smaller studios that could benefit using SDL in favor of whatever they use right now in their ports.

    Leave a comment:


  • vladpetric
    replied
    Sam Lantinga's been at this for around 25 years or so. I think he's slightly under-credited for his contributions to Linux gaming honestly.

    Leave a comment:

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