I'm on Arch. Since the update to 6.7 kernel, Mesa and Vulkan updates that happened at the same time, any DX12 games crash a/o lock up my system with SteamPlay/Proton. Anything DX11 works great. Was hoping the updates I got today to 6.7.6-arch1-2 plus Mesa & Vulkan along with Proton 9 might fix it but nope. Worked fine prior to 6.7. 5800X3D cpu, 7900XT gpu.
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Proton 9.0 Beta Makes More Games Playable Under Steam Play, Updates VKD3D-Proton & DXVK
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The steamdeck is probably the only wayland box I will get to play with for a while (NVIDIA needed for work, and the "showstoppers" is still pretty long).
Excellent piece of kit. However....
Anyone know why a dock connected to a TV wouldn't work, when the same dock connected to a 4K monitor works fine?
This is probably the only linux box I have ever used where suspend/resume works so well - and I've had a few...
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Originally posted by baka0815 View PostFinally LotR: Gollum!
But Gollum? There have been worse games in history certainly, but still this would be low priority. But I guess it was more a side-effect that this got running.
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Originally posted by Kjell View PostIs there any easy way to enable Wayland support in Proton 9.0 without having to modify the registry/wine prefix for every individual game?
Edit: https://github.com/ValveSoftware/Proton/issues/4638
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Will give it a try so maybe it resolves the mystery as to why forza horizon 5 runs at 70 something fps on a 7900xtx @ 4K under ChimeraOS.
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Originally posted by RejectModernity View Post
No wayland support atm. But you can bump this thread so the devs might consider enabling it
https://github.com/ValveSoftware/Proton/issues/4638
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Originally posted by Sethox View Post
That was the promise and the project goal for Proton. To take all the pain from developers that releases their application on the Steam Platform, developers has less to think about while Valve has it's community to solve the problems with Proton.
In terms of Palworld, it's beta software/early access, so it's obviously going to be un-optimized.
and yes i know, I was saying that it’s amazing tech but it’s not magic for games that should be doing more, faster, to start resolving some mega performance issues on AMD hardware.
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Originally posted by MastaG View PostBut then again when I install the latest Steam beta client on my PC running Fedora / Gnome, it's far from perfect either.
Many games don't scale well, run poorly or not at all.
I really hope the general Linux desktops (Gnome/KDE) will catch up in this regard.
IMHO, Valve needs to make a way for users to customize Proton by modifying an existing base Proton prefix so it can include 3rd party programs as well as the ability to update existing game prefixes with those changes. For example, if you play games with head tracking, it's damn annoying having to install OpenTrack into every single individual prefix instead of just once globally (Windows OpenTrack in Wine is better than Linux OpenTrack natively). Compound things like that with Reshade, mod management programs, Ultrawide fix programs, and a lot more, one of Valve and Proton's biggest strengths of prefix containerization is also one of it's biggest weaknesses. It would also help if that method would be smart enough to scan for added DLLs and add them to the overrides.
Individual games in specific scenarios, a lot of times it can be better than Windows. I'd say that's the case for 90% of my games. It's the 10% when it's not like the times when your esoteric hardware needs a 3rd party tool or a game uses shitty DRM that the flaws of Steam on Linux really rear their heads. The CoD and Ubisoft DRM is so strict that I can't run those games off my OpenZFS RAID mounted in WSL2.
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Originally posted by Eirikr1848 View PostProton can only accommodate so much for unoptimized games like Palworld. But they are doing soooo much for gamers on Deck and Linux overall, it’s amazing. Where are we overall with Linux x86_64 PCs in use globally? 40 million? 100 million? More?
In terms of Palworld, it's beta software/early access, so it's obviously going to be un-optimized.
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