Originally posted by rmfx
View Post
Announcement
Collapse
No announcement yet.
SDL3 Introduces A Vulkan Renderer
Collapse
X
-
-
Originally posted by dragorth View Post
Everything that supports Vulkan supports Vulkan 1.0. All editions afterward build on it.
Because if anything is Vulkan 1.2 or up, with bother with Vulkan 1.0?
Leave a comment:
-
I think this is for the 2D drawing stuff built into SDL. It has nothing to do with what a 3D game running its own graphics engine would use.
- Likes 2
Leave a comment:
-
Originally posted by uxmkt View PostHmm... one could already "do" Vulkan (some of it, anyway) with SDL2...
Code:// - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance SDL_CreateWindow("title", 0, 0, 1920, 1080, SDL_WINDOW_VULKAN);
- Likes 3
Leave a comment:
-
Hmm... one could already "do" Vulkan (some of it, anyway) with SDL2...
Code:// - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance SDL_CreateWindow("title", 0, 0, 1920, 1080, SDL_WINDOW_VULKAN);
Leave a comment:
-
Documentation and manuals how to use this old way is updated for year 2000 or is already something newer? And even some videocasts portals with maybe some examples for those a little gifted...
Leave a comment:
-
Are there many systems that support exclusively Vulkan 1.0 nowadays ? I thought 1.2 was the common base.
Leave a comment:
-
Originally posted by slagiewka View PostWhat does it use to render right now?
Will this allow Valve to re-enable Wayland for CS2?
- Likes 1
Leave a comment:
-
Originally posted by Rccero View PostIs vanilla Vulkan 1.0 enough for the programs that use SDL? Will they lose potential optimizations?
Programs that use the built-in engine tend to not be games or are using these built-ins for debugging their own engines.
And, you can always customize these for your game if you need to.
- Likes 1
Leave a comment:
Leave a comment: