Originally posted by ezst036
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It said the same, but I can't recall why.
Nvidia then improved their drivers, and also their windows drivers, because they found out their hardware was more capable then they expected.
This because they now could see all code.
If I recall right there was a bit less overhead on Linux.
The days when steam was still big news on Linux.
So if not most games were written for Windows, games would run faster on Linux.
I am happy with all the work done, but still hope for more Native Linux games.
I cant find the original post from Valve but:
The post goes on to identify some “microsecond overheads per batch” in Direct3D that don’t exist in OpenGL, and ponders how it might take the improvements they’ve made to Linux zombies and apply them to Windows zombies. Read all about it on the Valve Linux blog.
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