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Mesa 23.3 Lands Optional Support For Allowing Game Tearing On Wayland

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  • smitty3268
    replied
    Originally posted by ayumu View Post
    The one promise of Wayland to never show imperfect frames... broken.

    They could have focused their efforts into making triple buffering work really well, as well as dynamic refresh such as freesync.

    But no, they instead settle for the usual mediocrity.
    Wayland is still showing perfect frames. This is about allowing X to draw imperfect frames while running on top of Wayland, that's not really any different than saying the QT or GTK can draw broken frames on Wayland either (not that I'm saying they do).

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  • Viki Ai
    replied
    Whelp, that's torn it!

    Leave a comment:


  • shmerl
    replied
    Originally posted by ayumu View Post
    The one promise of Wayland to never show imperfect frames... broken.
    What's the point of making promises that aren't useful. If you want to break frames, you should be able to, instead of "we promised, so you are forbidden to".

    Leave a comment:


  • ayumu
    replied
    The one promise of Wayland to never show imperfect frames... broken.

    They could have focused their efforts into making triple buffering work really well, as well as dynamic refresh such as freesync.

    But no, they instead settle for the usual mediocrity.

    Leave a comment:


  • Mesa 23.3 Lands Optional Support For Allowing Game Tearing On Wayland

    Phoronix: Mesa 23.3 Lands Optional Support For Allowing Game Tearing On Wayland

    Merged for Mesa 23.3 today is the Vulkan windowing system integration (WSI) to allow for the "PresentOptionAsyncMayTear" option that can be used to enable tearing under (X)Wayland if desiring peak performance at the cost of possible imperfect rendering...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
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