Originally posted by SikSlayer
View Post
Announcement
Collapse
No announcement yet.
Steam On Linux Use Ticked Higher In May, 25% Of Linux Gamers Are Using The Steam Deck
Collapse
X
-
- Likes 2
-
Originally posted by Tuxee View PostWhat should that be?
i mean a steamOS based smartphone what is not based on Google Andorid with a strong gaming SOC
Originally posted by Tuxee View PostSo... a laptop with a decent graphics card.
if you watch the power consumtion numbers of the ryzen 7800X3D then it shows the CPU if it is stagged 3D cache would make a big impact.
they could be the first on the market with amd ryzen X3D cpu...
Originally posted by Tuxee View Post
So... a desktop with a decent graphics card.
i mean sell desktops with SteamOS on the device.
Originally posted by Tuxee View Post
So... a small form-factor desktop without a keyboard.
Originally posted by Tuxee View Post
I'm not sure... is this an attempt at sarcasm or just stupidity from your side?
Leave a comment:
-
Originally posted by partcyborg View PostThis is an absolutely terrible idea. All of these markets are already fully saturated. This would accomplish nothing except maybe put Valve out of business
because all te other players in this saturated market all have no appstore like steam at all.
Leave a comment:
-
Originally posted by NeoMorpheus View PostIn my case, i only want a Valve blessed release of SteamOS.
i will take care of the hardware and yes, please keep it AMD only.
yes of course it is a good idea but they really should make a steam controller 2.0 and please also a version with USB cable and not battery bullshit.
Leave a comment:
-
Originally posted by SikSlayer View PostI'm probably misunderstanding, but does this mean that about 25% of Steam Linux users have transitioned to the Steam Deck?
most of them will be more likly be linux developers who buy a steam deck because they want to develop for it.
means they do not switch to the steam deck as only device.
Leave a comment:
-
Originally posted by avis View Post
Don't mistake emulation gaming (gaming emulation) for Linux gaming. Linux gaming does not exist.
Linux cannot even provide a secure base platform for games to rely on. In Windows games which want to protect you from cheaters may use Secure Boot/TPM/signed Windows kernel driver to have the assurance that the system is not compromised and you're not running cheat applications. In Linux, nothing is guaranteed. Linux fully trusts custom MOK certificates, so even Secure Boot is a joke in terms of providing system integrity.
"I only play single player games and I don't care about multiplayer", yeah, right, please don't.
Leave a comment:
-
Originally posted by zexelon View Post
I am not sure how much gaming this person actually does... cheating is all pervasive in gaming these days especially in AAA titles. A simple google search will find some really top tier "hack" developers for pretty much every top and middle tier game out there. They also have far better tech support than the actual game publishers. They are expensive as all get out ($700USD/yr on average) but they provide excellent service and support. Also they are 100% exclusive to Windows.
All of these "hacks" could doubtlessly be replicated in Linux, and maybe it would be even easier to do for the dev, but the reality is that when it comes to anti-cheat Windows is a joke. Regardless of how difficult it may be for the dev, for the end user/gamer on Windows with cash to burn and an ego to inflate it is a few minutes and absolutely trivial to cheat in a game these days.
As for AAA titles coming to Linux? Why bother?? The Linux community is often times openly hostile to game devs because they see them as a threat to FOSS. Also games are predominantly optimised for Nvidia hardware which tends to put the Linux community into writhing fits of rage.
The best thing to happen to Linux is Proton. Its largely embraced by the community, it works impressively well out of the box and is well supported.
You can cheat as an amateur all you want: you'll be discovered and banned, and that's happening all the time. Absolute most cheaters are banned sooner or later.
You can try to cheat "professionally" but the games, that have LAN tournaments, have very strict rules in terms of setting up your PC - cheating has not been possible for at least the past at least five years, e.g. check this Valve document how the tournament organizer (TO) must run a CSGO major: https://github.com/ValveSoftware/cou...al-rulebook.md
Players:- Don't have Internet access (except for logging into their Steam account)
- Don't have administrator privileges
- Don't have an option of running any software outside of the Steam client and the game executable (enforced via Group Policy), so no word.exe or anything like that
- Software/drivers for their peripherals is installed by the administrator from the official website
- Of course, the OS must be using Secure Boot.
It's amazing that the vast majority of people here do not game professionally, don't follow the professional gaming scene, don't know much if anything about cheat development, yet continue to opine.
- Likes 1
Leave a comment:
-
Originally posted by avis View Post
First, is Win32 native API to Linux? Is DirectX native API to Linux? You may build a hundred layers of excuses and tricks to claim that's not "emulation" only I don't give a damn about rich verbiage. These are completely alien APIs and they will never work as well as they work under an OS which provides them natively. It's a ton worse than what FreeBSD does. FreeBSD's Linux emulation is actually very close to running natively.
Second, Windows Test Mode is easily discoverable. Of course as a cheat author you can hide everything but the user will have to enable testsinging mode in the first place and many will not do because they will be scared. That's too close to actually running malware on your system.
Third, under Linux there's zero guarantee that anything that the game works with is real/pristine. The kernel driver, Mesa, everything can be replaced/patched however the user wants. In Windows the entire system is digitally signed starting from the bootloader. Overriding this is extremely difficult if not impossible. And let me tell you one thing: there are undetectable hardware cheats. The problem is they are all bespoke and not produced on a mass scale. I'm fine with all the 20 people in the world who have them. I'm not fine with practically any Linux user who can be a dirty cheater because there's no way to verify their system integrity.
God, the amount of weaseling out, just to misrepresent how horribly bad Linux for Windows gaming is, is just disgusting.
I'm totally fine with Wine, DXVK, proton, whatever. This is not "Linux gaming" and never will be. Maybe start with the English language and basic logic.
Let's call this DXVK/Wine gaming under Linux because outside this combo, there's nothing to speak of. Not a single native AAA title for Linux for the past five years. Or maybe there have been one or two. Well, Windows has at least five dozen of them annually.
All of these "hacks" could doubtlessly be replicated in Linux, and maybe it would be even easier to do for the dev, but the reality is that when it comes to anti-cheat Windows is a joke. Regardless of how difficult it may be for the dev, for the end user/gamer on Windows with cash to burn and an ego to inflate it is a few minutes and absolutely trivial to cheat in a game these days.
As for AAA titles coming to Linux? Why bother?? The Linux community is often times openly hostile to game devs because they see them as a threat to FOSS. Also games are predominantly optimised for Nvidia hardware which tends to put the Linux community into writhing fits of rage.
The best thing to happen to Linux is Proton. Its largely embraced by the community, it works impressively well out of the box and is well supported.
- Likes 1
Leave a comment:
Leave a comment: