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VKD3D-Proton 2.9 Released With Performance Improvements

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  • #11
    Originally posted by Gusar View Post

    There were a few ports when Valve started their Linux efforts. They typically ran worse than going through wine, because they were nothing but quick'n'dirty translations from d3d to opengl. They were also stuck in their state, whereas proton/dxvk/vkd3d are constantly being improved.
    I remember and hence why I said add incentives, which hopefully would make those devs release properly optimized code.

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    • #12
      Originally posted by NeoMorpheus View Post

      I remember and hence why I said add incentives, which hopefully would make those devs release properly optimized code.
      Why would adding incentives lead to better ports? Just drop a subpar linux port to cash in on the incentive, and then rely on people switching to proton to actually play the game properly.

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      • #13
        For some reason I always have a feeling that native Linux ports dont last that long.
        Because the runtime environment keeps on changing all the time.
        Even if you try to make your binaries as static as possible, in a few years the latest distros will simply break due to some library abi incompatibility.

        ​​​​​​At least DXVK/VKD3D keep on updating and improving with the latest userland (Wayland, vulkan etc).

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        • #14
          Originally posted by MastaG View Post
          For some reason I always have a feeling that native Linux ports dont last that long.
          Because the runtime environment keeps on changing all the time.
          Even if you try to make your binaries as static as possible, in a few years the latest distros will simply break due to some library abi incompatibility.

          ​​​​​​At least DXVK/VKD3D keep on updating and improving with the latest userland (Wayland, vulkan etc).
          Yes, made the same experience. Actually, the native port of tomb raider (2013) wouldn't launch on Tumbleweed, however the win version ran without trouble (thanks to proton).

          I'm very glad the native ut2k4 port still runs (thanks to libsdl compat)

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          • #15
            Originally posted by CochainComplex View Post

            Lol wasn't it AMD initiating the shift from x86 to amd64 !?
            What shift? AMD64 slowed down the adoption of 64-bit apps since it was backwards compatible.

            It wasn’t until Apple dropped 32-bit support with macOS Catalina we started to see an actual shift to 64-bit apps.

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