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D8VK v1.0 Released For Running Direct3D 8 Games Atop Vulkan

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  • #21
    Originally posted by darkbasic View Post

    No, it won't. If a driver is much faster it will still consume way less power when you cap the framerate.
    not if the display consumes a lot more power than the GPU, which is likely for old games with vsync.

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    • #22
      Originally posted by hotaru View Post

      not if the display consumes a lot more power than the GPU, which is likely for old games with vsync.
      It depends at which framerate you sync at. On the Steam Deck at 60 fps maybe, but if your handheld is capable of high refresh rate and you sync at 120 that's another story. For sure it opens to more use cases.
      ## VGA ##
      AMD: X1950XTX, HD3870, HD5870
      Intel: GMA45, HD3000 (Core i5 2500K)

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      • #23
        Originally posted by avis View Post

        You've tested it, right?
        I would have loved to, but unfortunately I don't own a Steam Deck.
        ## VGA ##
        AMD: X1950XTX, HD3870, HD5870
        Intel: GMA45, HD3000 (Core i5 2500K)

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        • #24
          Anyone know if this supports DX8 vertex blending? Lack of that broke No One Lives Forever 2 on Linux for me:

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          • #25
            Originally posted by Ray Ingles View Post
            Anyone know if this supports DX8 vertex blending? Lack of that broke No One Lives Forever 2 on Linux for me:

            In my test some time ago before 1.0 version with d8vk vertex stay ok compared wined3d



            and run some interesting demos with d8vk 1.0:











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            • #26
              Originally posted by drake23 View Post
              I'd like to see a comparison between

              d8tod9 + gallium nine
              d8tod9 + dxvk
              D8vk

              I had great experiences with gallium nine back in the day... Wonder how that project is going
              According to d8vk github​​, d8vk has better performance and compatibility other wrappers, and it wins most performance comparisons (but gallium nine wasn't tested)

              Last edited by Rccero; 14 May 2023, 07:35 AM.

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              • #27
                Originally posted by darkbasic View Post

                I would have loved to, but unfortunately I don't own a Steam Deck.
                There you go.

                WineD3D:


                D8VK:
                https://img.tpx.cz/uploads/d8vk.jpg

                ​~13W on WineD3D (2 hours, 40 minutes)
                ~8W on D8VK (4 hours, 12 minutes)
                Both locked at 60fps.
                D8VK feels much stable and smoother than WineD3D.
                Also some games for sure can consume much less with D8VK.

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                • #28
                  Originally posted by pinguinpc View Post

                  In my test some time ago before 1.0 version with d8vk vertex stay ok compared wined3d
                  Thanks! Looks like I'll be doing some compiling this weekend.

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