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D8VK v1.0 Released For Running Direct3D 8 Games Atop Vulkan

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  • #11
    Originally posted by TemplarGR View Post

    Wasn't it absorbed in DXVK?

    As for D8VK, nice news. Hope for older versions too, not so much for performance but for compatibility in the future.
    Yeah is a big step for old games and win in most test vs wined3d and d3d8to9

    In my tests run very well









    Respect older version them stay working on this

    and have avalaible artifacts too here

    but dont work in my case, i try testing eracer from rage software and divine divinity

    Last edited by pinguinpc; 10 May 2023, 07:35 PM.

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    • #12
      Oh boy! I hope this works in Final Fantasy 11 Gonna be cool to check out soon.

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      • #13
        Originally posted by avis View Post

        1500 or 1800 fps, does it even matter? If you want it, run them yourselves. There are better things to waste your time on.
        That's an additional hour of battery life on the Steam Deck
        ## VGA ##
        AMD: X1950XTX, HD3870, HD5870
        Intel: GMA45, HD3000 (Core i5 2500K)

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        • #14
          Originally posted by darkbasic View Post

          That's an additional hour of battery life on the Steam Deck
          Enable VSYNC and the difference will be 5 seconds of battery life over the course of 5 hours of play.

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          • #15
            Fingers crossed for D7VK at some point - which should open up modding possibilities for Final Fantasy VII and Final Fantasy VIII PC

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            • #16
              Originally posted by ElectricPrism View Post
              Fingers crossed for D7VK at some point - which should open up modding possibilities for Final Fantasy VII and Final Fantasy VIII PC
              Caught myself rummaging around for the old FFVIII CD's a couple weeks ago.

              Remember the old TNT fix it used to ship with?
              Hi

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              • #17
                Originally posted by avis View Post

                Enable VSYNC and the difference will be 5 seconds of battery life over the course of 5 hours of play.
                No, it won't. If a driver is much faster it will still consume way less power when you cap the framerate.
                ## VGA ##
                AMD: X1950XTX, HD3870, HD5870
                Intel: GMA45, HD3000 (Core i5 2500K)

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                • #18
                  Originally posted by SkyWarrior View Post
                  If this can fix the shadow buffers issue with non period correct nvidia or amd cards for splinter cell games then it is a must have for me.
                  I have mixed experience with this, for some reason I cannot get shadow buffers to work in Splinter Cell either with d8vk nor with dgVoodo2 (only projector shadows work) but for Pandora Tomorrow d8vk worked like a charm.

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                  • #19
                    Originally posted by darkbasic View Post

                    No, it won't. If a driver is much faster it will still consume way less power when you cap the framerate.
                    You've tested it, right?

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                    • #20
                      Originally posted by SkyWarrior View Post
                      If this can fix the shadow buffers issue with non period correct nvidia or amd cards for splinter cell games then it is a must have for me.
                      Shadow buffers were a feature found in GeForce4 Ti hardware, and then sort of vanished soon afterward: https://www.nvidia.com/en-us/drivers/feature-shadowbuffers/ This is a feature primarily seen i...


                      Yep, it's implemented

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