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Unvanquished 0.54 Brings More Renderer Improvements, ARM Binaries

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  • illwieckz
    replied
    Originally posted by Danny3 View Post
    Too bad that they don't provide a full installer for the game too?
    Do they understand that maybe you have ulimited internet at one location and then limited mobile internet at another location and it's really stupid to dowload the installer on unlimited internet or on the limited one and then have it download the actual game and consume your mobile internet data?
    Also I hate to make more firewall rules than necessary.
    There is a downloadable “universal zip” with all the files and all the binaries for all platforms, the link can be found on the download page in then “Other downloads” section:

    But here is a direct link: https://unvanquished.net/download/zip

    The game will be less integrated with the desktop (no url support to join games from links), and user has to follow instructions from the readme to properly extract the specific engine for its system, but then the installation is fully portable and only downloaded once.
    Last edited by illwieckz; 01 February 2023, 12:56 AM.

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  • Danny3
    replied
    Too bad that they don't provide a full installer for the game too?
    Do they understand that maybe you have ulimited internet at one location and then limited mobile internet at another location and it's really stupid to dowload the installer on unlimited internet or on the limited one and then have it download the actual game and consume your mobile internet data?
    Also I hate to make more firewall rules than necessary.

    Leave a comment:


  • illwieckz
    replied
    Originally posted by Monsterovich View Post
    Is this a fork of the game Tremulous
    Yes. Unvanquished is continuing the game and is based on the Tremulous code. Also around 300 legacy community maps from Tremulous were ported to Unvanquished.

    You can read the “The birth of Unvanquished and Dæmon engine” chapter on the 10-years anniversary retrospective of Unvanquished:

    From the beginning, Unvanquished was heavily linked to Tremulous, as most early members of the Unvanquished project were already heavily invested in Tremulous or renowned Tremulous projects.

    Stijn “Ingar” Buys was a member of the official Tremulous team working on the Tremulous 1.2 project and joined the Unvanquished team as level designer and among other things he contributed the Vega map and the Vega texture set, initially targeted for Tremulous and now adapted and improved for the Dæmon engine features. Ingar also contributed his Space skybox set initially designed for the Osirion game and was also known to distribute builds of the NetRadiant level editor and Tremulous game pack, he did this useful work benefiting Unvanquished for multiple years as well.​

    Jan “Stannum” van der Weg was a member of the original Tremulous team who already released the standalone Tremulous 1.1.0 and earliest mods (his Transit map is an old Tremulous map, known to already been featured in tremulous-q3-1.0.0 from 2005), Stannum joined the Unvanquished team for 3D Modeling & Animation and provided multiple models and textures for the game.

    Amanieu d’Antras and Corentin “kangz” Wallez who were already known for their work on their successful TremFusion engine joined the team for Engine Development. Kangz was the one who ported the game from the Q3VM to NativeClient, enabling us to use modern compilers, C++, and to make easier to rely on third-party libraries.

    Jack “EmperorJack” Purvis, Cody “Supertanker” Jackson, Paweł “Pevel” Micek and Maximilian “Viech” Stahlberg were renowned mappers from Tremulous community and were well known for their popular maps. They joined the Unvanquished team for Level Design and ported or remade some of their Tremulous maps for Unvanquished: Thunder (EmperorJack), Spacetracks and Station15 (Supertanker), Perseus, Antares and Yocto (Pevel), and Parpax (Viech). SuperTanker produced then the Chasm map for Unvanquished, directly created for Unvanquished.

    Many others people who joined Unvanquished were already heavily invested in Tremulous community projects or related projects like ioquake3. Some others may have started with Unvanquished.​​
    So, yes.

    Originally posted by Monsterovich View Post
    that no one is playing?
    It is far to have the popularity of CS:GO, but the popularity is growing and the community is welcoming:

    minutes.png
    Here are some heatmap to help find a time to play while others are playing too:

    heatmap-year-utc-0.png

    heatmap-month-utc-0.png

    Leave a comment:


  • Monsterovich
    replied
    Is this a fork of the game Tremulous that no one is playing?

    Leave a comment:


  • Unvanquished 0.54 Brings More Renderer Improvements, ARM Binaries

    Phoronix: Unvanquished 0.54 Brings More Renderer Improvements, ARM Binaries

    Unvanquished 0.54 was released overnight as the latest update across the array of many releases going back a decade for this open-source first person shooter game. With Unvanquished 0.54 there continues to be enhancements to its renderer, the project is now providing ARM binaries on Linux to complement their x86/x86_64 builds, user-interface improvements, and gameplay enhancements...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
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